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post-pr-qa
Run task QA immediately after a confirmed PR is available, then post pass/fail evidence to the PR with inline screenshot references.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Run task QA immediately after a confirmed PR is available, then post pass/fail evidence to the PR with inline screenshot references.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
| name | post-pr-qa |
| description | Run task QA immediately after a confirmed PR is available, then post pass/fail evidence to the PR with inline screenshot references. |
Use after the human has approved PR creation and the PR number or URL has been confirmed as available.
gh pr view, then an available github CLI/wrapper, then GitHub MCP/app connector metadata only when both CLI options are unavailable or unsuitable.gh first, github CLI/wrapper second, GitHub MCP/app connector last.../commands/comment-pr-qa-results.sh "<pr_number_or_url>" "<results_summary_file>" [screenshot_or_artifact ...]
Plan original trading card game and card-battler visual direction for TCG/CCG card frames, card illustrations, board styling, tokens/minions, hand/deck/graveyard zones, VFX, and Hearthstone-like fantasy tabletop polish while keeping references IP-safe.
Plan and specify production-ready game art sheets, including environment tilesets, biome/terrain sets, autotile sets, prop atlases, and directional character animation sheets with 4, 6, 8, 16, or custom facing counts. Use when art roles need to create tilesets or sprite animation sets before implementation handoff.
Generate the host repository STYLE.md by composing one or more selected templates from ./.styles/.
Maintain, generate, or validate the host repository STYLE.md art contract from OpenCaw .styles templates. Use when visual work must preserve a project art direction, when a user asks to choose or change art styles, or when art roles need to verify that STYLE.md still references valid style templates.
Prepare game art assets for implementation handoff with style references, source/runtime file paths, atlas metadata, pivots, anchors, animation rows, collision assumptions, sorting layers, licensing, and validation checks. Use when art roles deliver assets to engineering, QA, game design, or documentation.
Review isometric and 2.5D game art for projection, tile metrics, anchors, elevation, depth sorting, occlusion, lighting, walkability, and gameplay readability. Use for isometric sprites, tiles, props, environments, VFX, maps, atlas handoffs, or style reviews.