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erhe-headless-verify

스타890
포크86
업데이트2026년 7월 3일 19:44

Verify editor behavior end-to-end without a display -- build the headless Vulkan editor, launch it, wait for its embedded MCP server, drive it with scripts/mcp_call.py (scene queries and mutations, geometry graph tools, undo/redo, capture_screenshot), read the screenshot PNG to SEE the result, then clean up. Use this whenever a change needs runtime verification and no interactive UI is required or no live display is available -- "does the mesh render", "does save/load round-trip", "does undo restore state", "what does the viewport look like now". This is the standard verification loop for editor changes on Windows; the windowed build cannot capture screenshots (returns "Frame capture not available") and aborts at startup when the display is off/asleep.

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

SKILL.md
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