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bottleneck-first-scheduling

스타6
포크0
업데이트2026년 7월 4일 13:37

Run BEFORE planning or launching a batch of work in this repo — a train/cert/eval sweep, a multi-PR push, a judge-farm run, or any "let's parallelize this / run these N things" moment, and whenever a queue is backing up, throughput has stalled, GPU/CI/merge is idle-but-blocked, or a measured delta can't be attributed. This cluster has exactly ONE shared Spark GPU, a serialized Mac judge, a human merge gate, and an append-heavy ledger — pushing more work at a saturated constraint only grows queue and mixes variables. Use to find the current constraint, cap work-in-progress at its capacity, subordinate everything else to it, and change ONE variable at a time so deltas stay attributable. The LLM is never the constraint.

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

SKILL.md
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