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toverux
GitHub 제작자 프로필

toverux

5개 GitHub 저장소에서 수집된 43개 skills를 저장소 단위로 보여줍니다.

수집된 skills
43
저장소
5
업데이트
2026-07-25
저장소 탐색

저장소와 대표 skills

codebase-design
소프트웨어 개발자

Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.

2026-07-25
commit
소프트웨어 개발자

Scan the session for compound-worthy learnings, then commit the working tree with a repo-appropriate, value-communicating message.

2026-07-25
compound-refresh
소프트웨어 개발자

Garbage-collect the knowledge stores — audit docs/solutions/ and AGENTS.md against the current code.

2026-07-25
compound
소프트웨어 개발자

Capture this session's durable learnings and route each to the right knowledge store, every write user-gated. Use at loop end when /commit's opening scan finds candidates, when /diagnosing-bugs closes out a fix, or when the user wants to capture, remember, or write down a learning, convention, gotcha, or preference.

2026-07-25
diagnosing-bugs
소프트웨어 개발자

Diagnosis loop for hard bugs and performance regressions. Use when the user says "diagnose"/"debug this", or reports something broken/throwing/failing/slow.

2026-07-25
grilling
프로젝트 관리 전문가

Grill the user relentlessly about a plan, decision, or idea. Use when the user wants to be grilled about a plan, wants a decision stress-tested, or when requirements are fuzzy before a spec is written.

2026-07-25
handoff
소프트웨어 개발자

Compact the conversation into a handoff document a fresh session can resume from.

2026-07-25
implement
소프트웨어 개발자

Implement a spec or a single ticket, driving TDD at the seams agreed in the spec.

2026-07-25
이 저장소에서 수집된 skills 19개 중 상위 8개를 표시합니다.
instrument-ionwake-browser
소프트웨어 개발자

Drive and read Ionwake's `__ionwake*` window instrumentation hooks (`__ionwakeScene` on /play, `__ionwakeShipyard` on /shipyard, and the dev-only `__ionwake` debug flags) from outside the page via the Chrome DevTools MCP. Use to read live sim/scene/clock state, screenshot the running app, drive the shipyard, load ship models, inspect a ship schema, log the WebTransport wire, or keep a backgrounded tab stepping.

2026-06-23
handoff
기타 컴퓨터 관련 직업

Compact the current conversation into a handoff document for another agent to pick up.

2026-06-19
writing-great-skills
기타 컴퓨터 관련 직업

Reference for writing and editing skills well — the vocabulary and principles that make a skill predictable.

2026-06-19
ask-matt
기타 컴퓨터 관련 직업

Ask which skill or flow fits your situation. A router over the user-invoked skills in this repo.

2026-06-19
grill-gamedesign
특수 효과 아티스트 및 애니메이터

Interview the user relentlessly about a game design concept or design until reaching shared understanding, stress-testing the concept and resolving each branch of the decision tree.

2026-06-19
grill-with-docs
소프트웨어 개발자

A relentless interview to sharpen a plan or design, which also creates docs (ADR's and glossary) as we go.

2026-06-19
grilling
프로젝트 관리 전문가

Interview the user relentlessly about a plan or design. Use when the user wants to stress-test a plan before building, or uses any 'grill' trigger phrases.

2026-06-19
implement
소프트웨어 개발자

Implement a piece of work based on a PRD or set of issues.

2026-06-19
이 저장소에서 수집된 skills 15개 중 상위 8개를 표시합니다.
coherent-gameface
소프트웨어 개발자

How the game's UI engine (Coherent Gameface / Cohtml) differs from a real browser, and the workarounds this codebase already uses. Use when writing or debugging the HTML/CSS/JS UI under HallOfFame/UI/src, when a CSS property, HTML element, or Web API behaves unexpectedly in-game, or when the user mentions cohtml, gameface, or coherent.

2026-07-01
cs-offengine-testing
소프트웨어 품질 보증 분석가·테스터

Write and run the mod's C# unit tests off-engine (net48 + xUnit). Use when writing or running C# tests, when a test hits an engine-bound type (Unity native call, Colossal.Logging.ILog, HttpQueries) or throws TypeLoadException off-engine, or when deciding where to put logic so it stays testable (plain Services/, not ECS Systems/).

2026-06-29
general-guidelines
소프트웨어 개발자

Behavioral guidelines to reduce common LLM coding mistakes. Use when writing, reviewing, or refactoring code to avoid overcomplication, make surgical changes, surface assumptions, and define verifiable success criteria.

2026-06-29
mise
소프트웨어 개발자

Provides expert guidance on mise (mise-en-place) — a polyglot dev tool and environment orchestrator that manages runtimes, environment variables, and project tasks. This skill should be used when users ask about mise configuration (mise.toml), installing or switching tool versions (Node, Python, Go, .NET, etc.), the mise task runner, environment variable management, secrets with SOPS/fnox, backends (ubi, cargo, npm, aqua), Lua plugins, shell hooks, migrating from asdf/nvm/direnv, or debugging with mise doctor.

2026-06-28
ui-testing
소프트웨어 품질 보증 분석가·테스터

Write and run the mod's UI tests with bun (pure-logic tests and React component tests). Use when writing or running UI tests, when a component test must render against the real game bundle / cs2/* modules, when configuring value bindings or asserting outbound triggers in a test, or when the game bundle fails to load / react injection anchors drift after a game update.

2026-06-28
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