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GitHub 저장소

autonomous-dev-kit

autonomous-dev-kit에는 treygoff24에서 수집한 skills 19개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
19
Stars
5
업데이트
2026-03-01
Forks
0
직업 범위
직업 카테고리 4개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

requesting-code-review
소프트웨어 품질 보증 분석가·테스터

Use when completing tasks, implementing major features, or before merging to verify work meets requirements - runs review in a forked code-reviewer agent

2026-03-01
autonomous-loop
소프트웨어 개발자

Activate autonomous loop mode for persistent development sessions. **CRITICAL:** Always activate this AFTER completing spec and implementation plan, BEFORE beginning implementation. This is what makes autonomous builds actually autonomous—the Stop hook enforces completion criteria.

2026-03-01
brainstorming
소프트웨어 개발자

Use when creating or developing, before writing code or implementation plans - refines rough ideas into fully-formed designs through collaborative questioning, alternative exploration, and incremental validation. Don't use during clear 'mechanical' processes

2026-03-01
debugging-systematic
소프트웨어 개발자

Apply systematic root cause analysis and debugging methodologies to diagnose and fix bugs, test failures, and unexpected behavior. Use when encountering production issues, investigating test failures, diagnosing performance problems, tracing error sources through call stacks, analyzing logs and stack traces, reproducing inconsistent bugs, debugging race conditions, investigating memory leaks, or applying scientific method to problem-solving before proposing fixes.

2026-03-01
orchestrator
소프트웨어 개발자

Activate orchestrator mode. You coordinate specialists, you don't implement. MAXIMIZE parallelism with task-builder. MAXIMIZE quality with code-reviewer, codex, gemini. Speed + Quality through delegation, not through doing work yourself.

2026-03-01
task-builder
소프트웨어 개발자

Execute ONE task in parallel with other task-builders. ALWAYS SPAWN MULTIPLE for independent tasks. ORCHESTRATOR: You coordinate, you don't implement. Spawn N task-builders for N unblocked tasks. Maximum parallelism = maximum speed = maximum quality (each task gets focused attention).

2026-03-01
using-git-worktrees
소프트웨어 개발자

Use when starting feature work that needs isolation from current workspace or before executing implementation plans - creates isolated git worktrees with smart directory selection and safety verification

2026-03-01
writing-plans
소프트웨어 개발자

Use when design is complete and you need detailed implementation tasks for engineers with zero codebase context - creates comprehensive implementation plans with exact file paths, complete code examples, and verification steps assuming engineer has minimal domain knowledge

2026-03-01
claude
소프트웨어 개발자

This skill should be used when the user asks to "use Claude Code", "Claude Code best practices", "run Claude headless", "claude -p", "plan mode", "configure Claude Code", or "optimize Claude Code workflows".

2026-02-10
codex
소프트웨어 개발자

This skill should be used when the user asks to "use Codex CLI", "codex exec", "get a Codex second opinion", or "run a Codex review" as a separate agent.

2026-02-05
gemini
소프트웨어 개발자

This skill should be used when the user asks to "use Gemini", "get a Gemini review", "delegate to Gemini CLI", or "run Gemini headless" for a second opinion.

2026-02-05
finishing-a-development-branch
소프트웨어 개발자

Use when implementation is complete, all tests pass, and you need to decide how to integrate the work - guides completion of development work by presenting structured options for merge, PR, or cleanup

2026-01-23
swarm-coordinator
프로젝트 관리 전문가

Coordinate multiple Claude Code sessions working on the same project via shared task list. Creates task DAG, assigns work to parallel agents, monitors progress. Use for large implementations that benefit from true parallelism.

2026-01-23
glsl-shaders
소프트웨어 개발자

This skill should be used when the user asks to write/debug GLSL shaders, create custom materials/effects, implement procedural noise/SDFs, port Shadertoy/Unity/HLSL shaders, optimize shader performance, or build post-processing effects in Three.js/WebGL.

2026-01-13
react-three-fiber
웹 개발자

This skill should be used when the user asks to build Three.js scenes in React, use React Three Fiber/Drei, optimize R3F performance, integrate physics/animations/shaders, manage 3D assets in React, or mentions "R3F", "react-three-fiber", or "Drei".

2026-01-13
threejs
웹 개발자

This skill should be used when the user asks to "build a Three.js app", "optimize Three.js performance", "set up a 3D asset pipeline", "add postprocessing/particles/physics", or needs production-grade Three.js architecture and rendering guidance.

2026-01-13
accessibility-checklist
웹 개발자

Run accessibility checks on interactive UI components. Use after implementing UI, before code review. Forked to a11y-reviewer agent. Creates TodoWrite items for each check. Covers WCAG AA compliance: labels, keyboard nav, focus, color contrast, motion, and content.

2026-01-08
receiving-code-review
소프트웨어 개발자

Use when receiving code review feedback, before implementing suggestions, especially if feedback seems unclear or technically questionable - runs in a forked review-triager agent for rigorous verification

2026-01-08
spec-quality-checklist
소프트웨어 개발자

Validate a specification before implementation. Use when you've drafted a spec and need to verify it's complete, precise, and unambiguous. Runs in a forked spec-reviewer agent. Creates TodoWrite items for each check. Run this before proceeding to implementation planning.

2026-01-08