| name | abm-playbook |
| description | Account-Based Marketing playbook builder - tiered account list (1:1, 1:few, 1:many), buying-group mapping, coordinated multi-channel plays per account, and pipeline acceleration plays for in-cycle accounts. Use when: ABM playbook, account-based marketing, target account list, tiered accounts, 1:1 marketing, buying group, named-account strategy, ABM plays, pipeline acceleration, in-cycle account acceleration. |
ABM Playbook (TIER Framework)
Build a complete Account-Based Marketing playbook - tiered account list, buying-group map per tier, coordinated multi-channel plays, and pipeline acceleration plays for accounts already in cycle. ABM is structurally different from PLG, sales-led, and channel motions; this skill captures that difference rather than bolting it onto a generic GTM template.
Core Principle
ABM is a coordination problem, not a targeting problem. Most failed ABM programs pick the right accounts and then run the same demand-gen plays they always did. The TIER framework forces explicit coordination across channels and across tiers, with different play patterns for different account intimacy levels.
The TIER Framework
| Letter | Stage | The Question |
|---|
| T | Tier the Accounts | Which accounts get 1:1, which get 1:few, which get 1:many? |
| I | Identify the Buying Group | Who are the personas in each account, and what's each one's win condition? |
| E | Execute Coordinated Plays | What multi-channel plays run per account (not per persona)? |
| R | Re-route on Signal | When an account hits an in-cycle signal, which acceleration play activates? |
Account Tiering
| Tier | Account Count | Investment per Account | Personalization | Signal Cadence |
|---|
| 1:1 | 5-25 | High (custom content, exec engagement, dedicated SDR) | Per-account creative | Weekly |
| 1:few | 25-150 | Medium (cluster-level personalization, named SDR pod) | Per-cluster (3-8 accounts share) | Bi-weekly |
| 1:many | 150-2000 | Low (scaled programs with industry/persona personalization) | Per-segment creative | Monthly |
Buying Group Mapping
Every targeted account has a buying group, not a single buyer. The skill enforces explicit mapping:
| Role | Win Condition | Common Title Patterns |
|---|
| Champion | Personal outcome (career capital, problem solved) | Director / Sr. Manager in problem domain |
| Economic Buyer | Business outcome (revenue, cost, risk) | VP / SVP, CFO |
| Technical Evaluator | Risk reduction (architecture, security, fit) | Sr. Engineer / Architect / IT Director |
| End User | Day-to-day usability | Individual contributors |
| Procurement / Legal | Compliance, terms, pricing posture | Procurement, Legal, Security |
A play that engages only the Champion fails because the deal stalls at Economic Buyer or Procurement. The skill enforces multi-role engagement design.
Output
Save to outputs/abm-playbook-[motion]-[YYYY-MM-DD].md
| Artifact | Description |
|---|
| Tiered Account List | Account names + tier assignment + rationale |
| Buying Group Maps | Per-account (1:1) or per-cluster (1:few) with named roles + engagement state |
| Play Library | 6-10 named plays, each tagged by tier + buying-group role + channel mix |
| Acceleration Plays | 3-5 plays triggered by in-cycle signals |
| Coordination Calendar | Weekly view across all channels per tier - catches over- and under-engagement |
| Measurement Plan | Per-tier KPIs: account-level engagement, opportunity creation, pipeline velocity, win rate |
The Play Library Pattern
Every play follows this structure:
| Field | Example |
|---|
| Name | "Exec-to-Exec Insight Letter" |
| Trigger | New 1:1 account assigned, or champion change |
| Roles Engaged | Economic Buyer, Champion |
| Channels | LinkedIn (exec), Email (champion), Direct mail (exec) |
| Sequence | Day 0 LI connect → Day 3 letter delivered → Day 5 champion email → Day 14 ABR follow-up |
| Personalization Level | Per-account (researched insight specific to stated priorities) |
| Success Signal | Exec response or champion-confirmed read |
| Hand-off | Signal → SDR books exec briefing; no signal in 21 days → re-route |
Acceleration Play Triggers
| Signal | Acceleration Play |
|---|
| Intent surge (3rd-party) | Account-level ad burst + SDR re-engagement within 48h |
| Pricing-page or competitor-comparison hit | Inbound BDR call within 1 business day, deal-context-aware script |
| Security questionnaire received | Pre-built security artifact pack + named SE engagement |
| Deal stalled > 21 days in stage | Champion enablement kit + multi-thread to EB + Procurement |
| Champion changes role / leaves | "Land the new champion" play within 1 week of signal |
Process
- Tier the accounts with explicit rationale per tier; cut accounts that don't justify any tier
- Map buying groups - full named mapping for 1:1, role patterns for 1:few, persona-level for 1:many
- Build the play library - 6-10 plays covering cold start through expansion; every play names a role
- Design acceleration plays for each in-cycle signal - trade scale for speed
- Build the coordination calendar - weekly view to catch over- and under-engagement
- Define per-tier measurement with ABM-friendly metrics (lead-level MQLs are not the right yardstick)
Per-Tier Measurement
| Tier | Primary KPI | Secondary KPIs |
|---|
| 1:1 | Pipeline created per account | Account engagement score, EB meetings booked, deal velocity |
| 1:few | Pipeline created per cluster | Cluster engagement rate, opportunity conversion |
| 1:many | Pipeline created per program | Account engagement coverage, MQA rate |
Tips
- Tier with rationale, not gut feel - every 1:1 is an investment commitment
- Plays are per-account, not per-channel - channel-led ABM almost always over-engages
- Acceleration > acquisition - in-cycle accounts are 5-10× more efficient than cold ABM
- Re-tier quarterly - accounts that don't engage in 1:1 for 2 quarters drop to 1:few
- Pair with intent scoring + channel orchestration - ABM consumes those outputs
Pairs With
- journey-architect - Maps the buyer journey; ABM coordinates above it
- demand-engine - Channel-level orchestration the calendar consumes
- enablement-forge - Produces the assets each play needs
- competitive-battlecard - Per-deal cards that drop into in-cycle acceleration