| name | rune-multi-lang |
| description | Generate implementations and tests from a single RUNE spec in multiple programming languages. Use when a user needs the same function in several languages with identical behavior and error messages. |
| license | MIT |
How to Use
When given a RUNE spec and a list of target languages, generate an implementation + test file for each language, ensuring all implementations produce identical behavior.
Input: a RUNE spec + list of target languages.
Output: one implementation file + one test file per language.
Language Adaptation
Any programming language is supported. When generating for a target language, adapt:
- Naming convention — follow the language's standard (snake_case, camelCase, PascalCase, etc.)
- Error handling — use the language's idiomatic mechanism (exceptions, error returns, Result types, pattern matching)
- Testing framework — use the language's standard or most common framework
- Type system — map types to native equivalents
Process
Step 1: Analyze the Spec
Read the RUNE spec and extract:
- Function purpose (from INTENT)
- Input/output contract (from SIGNATURE, even if language-specific)
- All behavior rules (from BEHAVIOR)
- All test cases (from TESTS)
- Constraints and edge cases
Step 2: Adapt Signature Per Language
Convert the SIGNATURE to each target language's syntax and conventions.
From a spec with:
SIGNATURE: |
def calculate_discount(price: float, percentage: int) -> float
Generate:
| Language | Adapted Signature |
|---|
| Python | def calculate_discount(price: float, percentage: int) -> float |
| TypeScript | function calculateDiscount(price: number, percentage: number): number |
| Go | func CalculateDiscount(price float64, percentage int) (float64, error) |
| Rust | fn calculate_discount(price: f64, percentage: i32) -> Result<f64, String> |
| Java | public static double calculateDiscount(double price, int percentage) |
Adaptation rules:
- Follow each language's naming convention (snake_case, camelCase, PascalCase)
- Map types to native equivalents (
float -> f64, number, double)
- Add error return channels where idiomatic (Go returns
error, Rust returns Result)
- Use the language's exception/error mechanism for BEHAVIOR error rules
Step 3: Adapt Error Handling
Each language handles errors differently. Adapt the BEHAVIOR error rules:
| Spec says | Python | TypeScript | Go | Rust |
|---|
raise ValueError("msg") | raise ValueError("msg") | throw new Error("msg") | return 0, fmt.Errorf("msg") | return Err("msg".to_string()) |
Preserve the exact error messages across all languages.
Step 4: Generate Implementations
For each language, generate the implementation following these rules:
- Implement ALL BEHAVIOR rules in order
- Use idiomatic patterns for the target language
- Preserve the logic flow from the spec
- Match error messages exactly
- Handle all EDGE_CASES
- Add a docstring/comment from INTENT
Step 5: Generate Tests
For each language, generate a complete test file:
- Convert every TESTS entry to the language's test framework
- Expand
[...] into concrete fixtures per language
- Use language-idiomatic assertion style
- Group tests by category (happy path, boundary, error)
Step 6: Cross-Language Verification Table
After generating all implementations, produce a verification table:
## Cross-Language Verification
| Test Case | Python | TypeScript | Go | Rust |
|-----------|--------|------------|-----|------|
| `(100.0, 20) -> 80.0` | `calculate_discount(100.0, 20)` | `calculateDiscount(100.0, 20)` | `CalculateDiscount(100.0, 20)` | `calculate_discount(100.0, 20)` |
| `(-10.0, 20) -> error` | `raises ValueError` | `throws Error` | `returns error` | `returns Err` |
| ... | ... | ... | ... | ... |
All implementations must produce **identical outputs** for identical inputs.
Error messages must be **character-for-character identical** across languages.
Output Structure
Generate files organized by language:
<function_name>/
├── python/
│ ├── <function_name>.py
│ └── test_<function_name>.py
├── typescript/
│ ├── <function_name>.ts
│ └── <function_name>.test.ts
├── go/
│ ├── <function_name>.go
│ └── <function_name>_test.go
└── VERIFICATION.md # cross-language verification table
Or if adding to an existing project, follow the project's directory structure.
Type Mapping Reference
Common mappings for popular languages. Any language is supported — adapt types to its native equivalents following the same pattern.
| RUNE / Python | TypeScript | Go | Rust | Java |
|---|
str | string | string | String / &str | String |
int | number | int / int64 | i32 / i64 | int / long |
float | number | float64 | f64 | double |
bool | boolean | bool | bool | boolean |
list[T] | Array<T> / T[] | []T | Vec<T> | List<T> |
dict[K, V] | Record<K, V> | map[K]V | HashMap<K, V> | Map<K, V> |
tuple[A, B] | [A, B] | (A, B) via struct/returns | (A, B) | custom class |
None / null | null / undefined | nil | None (Option) | null |
Optional[T] | T | null | *T | Option<T> | Optional<T> |
For languages not listed (C#, Ruby, Swift, Kotlin, Elixir, Haskell, PHP, etc.), map each type to its closest native equivalent.
Rules
- All implementations must pass the same logical tests
- Error messages must be identical across languages (same string)
- Use idiomatic patterns per language — do not write "Python in Go"
- If a RUNE feature cannot be directly expressed in a language (e.g., tuples in Java), use the closest idiomatic equivalent and document the adaptation
- Always generate the cross-language verification table
- If the spec has
language: <specific>, ask the user which additional languages they want
- If the spec has
language: any, ask the user which languages to target (or default to Python + TypeScript)