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godot-devtool-scene-authoring
Use with godot-devtool for saved scene/resource/script authoring through native and headless Godot tools.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Use with godot-devtool for saved scene/resource/script authoring through native and headless Godot tools.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Use with godot-devtool for live Godot editor operations through editor_ws, including selection, Inspector edits, UndoRedo scene changes, Dock status, and plugin reload.
Use with godot-devtool when installing the addon, checking plugin state, configuring a Godot project, or preparing export/project settings.
Use when changing or releasing the godot-devtool MCP package itself, including tool catalog, build output, Godot addon, docs, and local Skill sync.
Use with godot-devtool for running Godot projects, runtime_ws game inspection, input simulation, screenshots, debug output, and run cleanup.
Use when MCP clients and connected AI assistants work on a Godot 4 project through the godot-devtool 3.2.1 MCP server.
| name | godot-devtool-scene-authoring |
| description | Use with godot-devtool for saved scene/resource/script authoring through native and headless Godot tools. |
| metadata | {"version":"3.2.1","mcp_server":"godot-devtool"} |
Load this for saved-file scene, resource, script, visual, TileMap, UI, animation, audio, physics, or navigation work.
Request focused schema by route group or exact tool names:
get_capabilities { "routeGroup": "scene", "includeSchemas": true }
get_capabilities { "routeGroup": "resource", "includeSchemas": true }
get_capabilities { "routeGroup": "script", "includeSchemas": true }
Read project state before writing:
filesystem_list
filesystem_read
get_resource_index
get_script_index
resource_dependency_graph
scene_open
get_scene_tree
get_node_properties
Use structured tools:
create_scene
add_node
update_node_properties
node_move
rename_node
node_duplicate
delete_node
save_scene
resource_create
load_sprite
material
shader
script_create
script_write
script_attach
For domain work, load only the needed schema:
ui
animation
tilemap
audio
lighting
physics
navigation
particle
Run check_gdscript_syntax after script changes and run_project_checks after project-wide changes. Use run_project plus runtime tools when behavior must be proven in a running game.