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Three.js 灯光:灯光类型、阴影、环境光照与常用调试辅助。用户需要布光或处理阴影问题时调用。
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Three.js 灯光:灯光类型、阴影、环境光照与常用调试辅助。用户需要布光或处理阴影问题时调用。
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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| name | Three.js灯光 |
| description | Three.js 灯光:灯光类型、阴影、环境光照与常用调试辅助。用户需要布光或处理阴影问题时调用。 |
import * as THREE from "three";
scene.add(new THREE.AmbientLight(0xffffff, 0.3));
const dir = new THREE.DirectionalLight(0xffffff, 1);
dir.position.set(5, 8, 5);
dir.castShadow = true;
scene.add(dir);
AmbientLight:全局环境光(无方向)DirectionalLight:平行光(类似太阳),最常用于阴影PointLight:点光源(近似灯泡)SpotLight:聚光灯(锥形)HemisphereLight:天空/地面半球光(适合户外氛围)renderer.shadowMap.enabled = truecastShadow = truecastShadow = truereceiveShadow = truerenderer.shadowMap.enabled = true;
mesh.castShadow = true;
ground.receiveShadow = true;
light.shadow.mapSizescene.add(new THREE.DirectionalLightHelper(dir, 0.5));
scene.add(new THREE.CameraHelper(dir.shadow.camera));