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Three.js 材质:PBR(Standard/Physical)、基础材质、透明度、贴图与渲染状态。用户需要选择/调试材质效果时调用。
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Three.js 材质:PBR(Standard/Physical)、基础材质、透明度、贴图与渲染状态。用户需要选择/调试材质效果时调用。
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Implement features from spec documents (context/doc required)
PR review for bugs, security & quality (requires PR URL)
Brutally honest roasts of your code with fixes
Accessibility improvement planning support. Generates organizational maturity assessment, phased roadmap, KPI design, and stakeholder persuasion materials.
| name | Three.js材质 |
| description | Three.js 材质:PBR(Standard/Physical)、基础材质、透明度、贴图与渲染状态。用户需要选择/调试材质效果时调用。 |
import * as THREE from "three";
const material = new THREE.MeshStandardMaterial({
color: 0xffffff,
metalness: 0.2,
roughness: 0.6,
});
const mesh = new THREE.Mesh(new THREE.SphereGeometry(1, 32, 32), material);
scene.add(mesh);
MeshStandardMaterial:通用 PBR(推荐默认)MeshPhysicalMaterial:更高级 PBR(clearcoat、transmission 等)MeshBasicMaterial:不受光照影响(调试/卡通 UI 物体)MeshPhongMaterial:传统高光模型(非 PBR)material.transparent = truematerial.opacity = 0 ~ 1material.depthWrite = falserenderOrdermaterial.side = THREE.DoubleSide;
const loader = new THREE.TextureLoader();
const map = loader.load("/albedo.jpg");
map.colorSpace = THREE.SRGBColorSpace;
material.map = map;
material.needsUpdate = true;
scene.environment 提供环境反射/漫反射(HDRI)scene.environment = envMap;