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Three.js 动画:AnimationMixer、关键帧、骨骼/蒙皮、morph targets 与混合。用户需要播放或混合模型动画时调用。
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Three.js 动画:AnimationMixer、关键帧、骨骼/蒙皮、morph targets 与混合。用户需要播放或混合模型动画时调用。
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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| name | Three.js动画 |
| description | Three.js 动画:AnimationMixer、关键帧、骨骼/蒙皮、morph targets 与混合。用户需要播放或混合模型动画时调用。 |
import * as THREE from "three";
const clock = new THREE.Clock();
const mixer = new THREE.AnimationMixer(gltf.scene);
const clip = gltf.animations[0];
const action = mixer.clipAction(clip);
action.play();
function animate() {
requestAnimationFrame(animate);
mixer.update(clock.getDelta());
renderer.render(scene, camera);
}
animate();
AnimationClip:动画数据(轨道集合)AnimationAction:某个 clip 在 mixer 上的播放实例(可暂停/淡入淡出/权重)AnimationMixer:驱动更新与混合action.setLoop(THREE.LoopRepeat, Infinity);
action.timeScale = 1.0;
actionA.reset().fadeIn(0.2).play();
actionB.fadeOut(0.2);
mixer.update(dt) 建议使用稳定 dt(Clock.getDelta)stop(),并避免每帧创建 action