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GitHub 저장소

helm

helm에는 XeldarAlz에서 수집한 skills 31개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
31
Stars
17
업데이트
2026-04-05
Forks
1
직업 범위
직업 카테고리 3개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

card-game
상업·산업 디자이너

Card game patterns — deck building, hand management, turn structure, card effects, battlefield zones

2026-04-05
racing
소프트웨어 개발자

Racing game patterns — vehicle physics, track design, lap tracking, AI opponents, drift mechanics

2026-04-05
roguelike
소프트웨어 개발자

Roguelike/roguelite patterns — procedural dungeons, permadeath, meta-progression, loot systems, turn-based or real-time

2026-04-05
tower-defense
소프트웨어 개발자

Tower defense game patterns — placement grids, enemy pathing, wave spawning, tower upgrades, economy

2026-04-05
endless-runner
소프트웨어 개발자

Endless runner architecture — procedural chunk spawning, lane-based or free movement, obstacle patterns, speed ramping, coin/collectible systems, distance scoring.

2026-04-05
hyper-casual
소프트웨어 개발자

Hyper-casual mobile game architecture — one-tap/swipe controls, instant onboarding, short sessions, ad monetization, minimalist visuals, level progression, score systems.

2026-04-05
idle-clicker
소프트웨어 개발자

Idle/clicker game architecture — big number math, offline progress, prestige/rebirth, upgrade trees, automation, currency systems, time-based rewards.

2026-04-05
match3
소프트웨어 개발자

Match-3 puzzle game architecture — grid system, tile matching, cascade/gravity, special tiles, combo chains, level objectives, lives/energy system.

2026-04-05
platformer-2d
소프트웨어 개발자

2D platformer architecture — tight controls (coyote time, input buffer, variable jump), level design patterns, collectibles, checkpoints, hazards, boss patterns.

2026-04-05
puzzle
소프트웨어 개발자

Mobile puzzle game architecture — grid/board logic, undo system, hint system, level packs, star ratings, touch drag-and-drop, tutorial overlays.

2026-04-05
rpg
소프트웨어 개발자

RPG game architecture — stat system (base + modifiers), level/XP, skill trees, quest system, NPC interaction, turn-based and real-time combat patterns.

2026-04-05
topdown
소프트웨어 개발자

Top-down mobile game architecture — virtual joystick/tap-to-move/twin-stick touch movement, room transitions, fog of war, spawner patterns, wave systems, minimap.

2026-04-05
animation
소프트웨어 개발자

Unity animation system — Animator controllers, layers, blend trees, state machine behaviors, root motion, animation events, Timeline.

2026-04-05
audio
소프트웨어 개발자

Unity audio system — AudioMixer groups, snapshots, spatial audio, audio source pooling, compression per platform.

2026-04-05
cinemachine
소프트웨어 개발자

Cinemachine camera system — virtual cameras, FreeLook, blending, noise profiles, state-driven cameras, confiner, follow/aim behaviors.

2026-04-05
navmesh
소프트웨어 개발자

Unity navigation — NavMeshAgent configuration, NavMeshSurface, off-mesh links, dynamic obstacles, pathfinding patterns.

2026-04-05
physics
소프트웨어 개발자

Unity physics — non-allocating queries, collision layers, FixedUpdate discipline, continuous collision detection, character controllers, joints.

2026-04-05
shader-graph
소프트웨어 개발자

ShaderGraph — custom function nodes, sub-graphs, keyword-driven variants, master stack outputs, common patterns for URP effects.

2026-04-05
ui-toolkit
웹 개발자

UI Toolkit — UXML document structure, USS styling (CSS-like), UQuery, data binding, ListView virtualization, custom visual elements.

2026-04-05
event-systems
소프트웨어 개발자

Event system patterns — C# events, UnityEvent, SO event channels, static EventBus. When to use each, zero-allocation patterns, memory leak prevention.

2026-04-05
object-pooling
소프트웨어 개발자

Object pooling patterns — Unity ObjectPool<T>, custom ComponentPool, warm-up strategies, return-to-pool lifecycle. Eliminates runtime Instantiate/Destroy overhead.

2026-04-05
scriptable-objects
소프트웨어 개발자

ScriptableObject architecture patterns — event channels, variable references, runtime sets, factory pattern, data containers. The backbone of data-driven Unity architecture.

2026-04-05
serialization-safety
소프트웨어 개발자

Unity serialization rules — FormerlySerializedAs on renames, SerializeField vs public, SerializeReference for polymorphism, Unity null check (== null not ?.). CRITICAL: prevents silent data loss.

2026-04-05
dialogue-system
소프트웨어 개발자

Dialogue tree patterns — ScriptableObject graph, node types (text, choice, condition, event), typewriter effect, localization-ready. Load when implementing NPC conversations.

2026-04-05
state-machine
소프트웨어 개발자

Generic state machine patterns — IState interface, StateMachine<T>, game state management (menu/gameplay/pause), enemy AI states, hierarchical FSM. Load when implementing state-driven behavior.

2026-04-05
mobile
소프트웨어 개발자

Mobile optimization — tile-based GPU, ASTC textures, draw call budget (<100), thermal throttling, battery, touch input, safe areas, App Store guidelines.

2026-04-05
dotween
소프트웨어 개발자

DOTween animation library — sequence composition, tween lifecycle, easing, kill strategies. CRITICAL: Always kill tweens in OnDestroy to prevent leaks and errors.

2026-04-05
odin-inspector
소프트웨어 개발자

Odin Inspector & Serializer — SerializedMonoBehaviour, validation attributes, custom drawers, editor windows. Enhances Unity inspector with powerful serialization and UI.

2026-04-05
textmeshpro
소프트웨어 개발자

TextMeshPro text rendering — font asset creation, material presets, rich text tags, dynamic font fallback, sprite assets in text. Use for all text rendering in Unity.

2026-04-05
unitask
소프트웨어 개발자

UniTask async/await for Unity — zero-alloc async, cancellation tokens, PlayerLoop integration, async LINQ. Use instead of coroutines for cancellation support and cleaner async code.

2026-04-05
vcontainer
소프트웨어 개발자

VContainer dependency injection for Unity — LifetimeScope hierarchy, registration patterns, constructor injection for plain C#, [Inject] for MonoBehaviours. Lightweight alternative to Zenject.

2026-04-05