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GitHub 저장소

infra-skills

infra-skills에는 yzlnew에서 수집한 skills 8개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
8
Stars
139
업데이트
2026-07-09
Forks
10
직업 범위
직업 카테고리 4개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

openai-dotcom-viz
웹 개발자

Build figures in OpenAI's blog / research / system-card "dotcom" visual style — both (a) bar charts (monochrome bars with a darker same-hue stroke, rounded corners, a black y-axis with outward ticks and no gridlines, circle legend markers left-aligned to the y-axis, value labels above bars, angled category labels) and (b) flow / process diagrams (rounded boxes, monospace uppercase pills, pink highlights, thin open-chevron "arrow" connectors with rounded corners, dashed = negative branch). Everything uses the real OpenAI Sans font and is emitted as self-contained HTML/SVG with zero dependencies. Use this whenever the user wants a chart, pipeline/flow diagram, or figure that looks like OpenAI's website / posts / papers, asks to reproduce an OpenAI figure, or is building a deck or page in an OpenAI-flavored style. Prefer this over generic charting (matplotlib/Chart.js/Recharts) or generic diagram tools (Mermaid) when the aesthetic should match OpenAI.

2026-07-09
hf-architecture-tikz
소프트웨어 개발자

Draw Sebastian-Raschka-gallery-style TikZ architecture diagrams for any HuggingFace decoder-only LLM, with per-block parameter formulas and concrete numbers. Supports MHA, GQA, MLA, DeepSeek-V4-Flash (Hyper-Connections + Sparse Attention with learned indexer), dense and MoE FFNs (incl. hash routing), and MTP heads. Use when the user asks to visualize / diagram / illustrate a transformer or LLM architecture (DeepSeek, Qwen, Llama, Mistral, gpt-oss, etc.), wants a Raschka-style figure, or wants a TikZ/LaTeX rendering of an HF model.

2026-05-22
tikz-flowchart
건축 및 토목 제도사

Creates professional TikZ flowcharts with standardized themes, including Google Material-like and Anthropic-inspired options.

2026-04-15
html-flowchart-anthropic
웹 개발자

Create and revise pure HTML/CSS flowcharts using an Anthropic-inspired design language. Use when Codex needs to produce process diagrams, decision trees, pipelines, or system flows that should share warm ivory backgrounds, transparent dashed grouping containers, pastel node fills, SF Pro-style sans-serif labels, smaller rounded corners, quiet orthogonal connectors, and theme-tinted text hierarchy in standalone `.html` outputs.

2026-04-10
material-you-slides
웹 개발자

Create presentation slides using Material You (Material Design 3) style. Generates 1280x720 HTML slides with M3 color tokens, Roboto typography, rounded cards, flow diagrams, metric cards, code blocks, and structured layouts. Use when the user asks to create slides, presentations, or decks and wants a clean, modern Material Design 3 aesthetic.

2026-02-02
slime-user
데이터 과학자

Guide for using SLIME (LLM post-training framework for RL Scaling). Use when working with SLIME for reinforcement learning training of language models, including setup, configuration, training execution, multi-turn interactions, custom reward models, tool calling scenarios, or troubleshooting SLIME workflows. Covers GRPO, GSPO, PPO, Reinforce++, multi-agent RL, VLM training, FSDP/Megatron backends, SGLang integration, dynamic sampling, and custom generation functions.

2026-01-14
megatron-memory-estimator
데이터 과학자

Estimate GPU memory usage for Megatron-based MoE (Mixture of Experts) and dense models. Use when users need to (1) estimate memory from HuggingFace model configs (DeepSeek-V3, Qwen, etc.), (2) plan GPU resource allocation for training, (3) compare different parallelism strategies (TP/PP/EP/CP), (4) determine if a model fits in available GPU memory, or (5) optimize training configurations for memory efficiency.

2026-01-10
tilelang-developer
소프트웨어 개발자

Write, optimize, and debug high-performance AI compute kernels using TileLang (a Python DSL for GPU programming). Use when the user requests: (1) Writing custom GPU kernels for AI workloads (GEMM, Attention, MLA, etc.), (2) Optimizing existing TileLang code for NVIDIA, AMD, or Ascend hardware, (3) Implementing non-standard operators (like DeepSeek MLA, FlashAttention variants), (4) Debugging TileLang compilation or runtime errors, or (5) Cross-platform kernel development targeting multiple GPU vendors.

2026-01-07