Orryx
Orryx에는 zhibeigg에서 수집한 skills 11개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.
이 저장소의 skills
Orryx Minecraft 技能插件配置创作套件。用于生成或审查 Orryx 游戏技能、Kether 脚本、职业、经验曲线、法力精力成长、中转站、战斗状态机、控制器、选择器和多客户端 UI;也用于创建完整职业套件、检查跨文件引用和安全落盘。触发词包括 Orryx、技能配置、职业配置、经验曲线、Station、中转站、Status、Controller、Kether、选择器、DragonCore、GermPlugin。
Design deterministic Orryx ability YAML for Passive, Direct, DirectAim, Pressing, and PressingAim skills. Use when creating or reviewing ability type fields, Description/Variables/Actions consistency, passive Station companions, charging behavior, targeting compatibility, and cross-file requirements based on real Orryx examples.
Build and review Orryx combat status plus client controller pairs. Use for Condition, States, running transitions, Connection, Check and Invincible intervals, Animation mappings, general attacks, blocks, dodges, attack speed, and controller asset consistency.
Validate Orryx configuration packs without writing or reloading them. Use for basename-derived IDs, cross-file skill/job/experience/status/station references, skill Sort ordering, DirectAim and PressingAim Minecraft 1.12.2 compatibility, and reload-safety review. Produces deterministic diagnostics through the shared orryx_toolkit validator component.
Create and validate Orryx job-kit YAML using basename IDs, display Name/Icon separation, skill and experience references, attributes, mana/spirit/upgrade-point actions, and conservative second-job scaffolding. Use when assembling a job from existing abilities and curves without inventing unsupported ParentJob semantics.
Author and review Orryx Kether Actions for skill, station, state, job, and experience contexts. Use when a request needs context-aware variables, selectors, triggers, event access, deterministic script artifacts, or main-thread safety warnings. Treats the generated Actions Schema as an action vocabulary rather than a complete YAML schema.
Design and simulate Orryx experience, mana, spirit, and upgrade-point progression. Use for ExperienceOfLevel curves, job resource formulas, level-by-level balance tables, monotonicity and boundary diagnostics, and deterministic line-chart artifacts based on experiences/default.yml and jobs/剑修.yml.
Design and validate Orryx inline and preset selectors. Use for built-in geometry, stream selectors, selectors.yml Actions, positional &vN parameters, container composition, inclusion and exclusion filters, target ordering, and safe selector reuse.
Design and review Orryx station YAML mechanics for event-driven combat and passive behavior. Use for Event, Weight, Priority, Async, Actions, damage Pre/Post direction, shields, flags, cooldown handoff, accumulated damage, and Bukkit thread-safety checks.
Design and validate Orryx UI configuration as explicit bukkit, dragoncore, germplugin, or arcartx variants. Use for backend-specific schemas, placeholders, ordered arrays, skill icons, GUI and client assets, capability gaps, and safe non-lossy adaptation.
Orchestrate multi-component Orryx creation in a strict validation-first sequence. Use for dependency graphs, cross-file IDs and references, validator and Kether gates, component dispatch, error-zero materialization, and safe plans that never reload a live server.