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htp-hardware-scheduling

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업데이트2026년 6월 3일 15:33

How to hand-write EFFICIENT Hexagon HTP kernels by orchestrating the hardware units (DMA engine, HVX, HMX) and VTCM into an overlapped pipeline. Use this BEFORE designing/optimizing any hand-written DSP op in qcom_htp — bare-metal FastRPC HAPs, dspqueue kernels, custom QNN ops doing their own VTCM/HMX work, or any "make this op faster / why is my op data-movement-bound" task. It pins the methodology (NOT a specific op or dtype): the 3 non-negotiable principles (one RPC = whole graph never per-op; if it fits put ALL data resident in VTCM; hide every byte move under compute), the 4 scheduling layers, the DMA double-buffer that hides data movement (17×), the bottleneck hierarchy (DDR I/O ≫ readback ≫ HMX compute), and the HMX-vs-HVX decision rule. The point is the FLOW, not fp16/int8.

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Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

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