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test-ecs-core
// Test ECS core functionality (system registration, components, Transform sync, pause/step/resume, system toggle, entity discovery, snapshots) against the poke example using the iwsdk CLI.
// Test ECS core functionality (system registration, components, Transform sync, pause/step/resume, system toggle, entity discovery, snapshots) against the poke example using the iwsdk CLI.
| name | test-ecs-core |
| description | Test ECS core functionality (system registration, components, Transform sync, pause/step/resume, system toggle, entity discovery, snapshots) against the poke example using the iwsdk CLI. |
| argument-hint | [--suite systems|components|transform|lifecycle|toggle|discovery|snapshot|stability|all] |
Run 8 test suites covering ECS system registration, component schemas, Transform sync, pause/step/resume, system toggle, entity discovery, snapshot/diff, and stability.
Configuration:
$IWSDK_REPO_ROOT/examples/pokeTool calls: every tool call is npx iwsdk <subcommand> [--input-json '<JSON>'] [--timeout <ms>], run from inside the example workspace (cwd $EXAMPLE_DIR). The CLI auto-discovers the IWSDK app root from cwd, so no path tricks are required. Run npx iwsdk mcp inspect from the example to discover available tools and their CLI subcommands.
<JSON> is a JSON object string. Omit --input-json if no arguments are needed.{ok, workspaceRoot, operation, result}. Parse it to check assertions.--timeout 20000 for operations that may take longer (reload, xr enter, screenshot).IMPORTANT: Run each Bash command one at a time. Parse the JSON output and verify assertions before moving to the next command. Do NOT chain multiple CLI commands together.
IMPORTANT: When the instructions say "wait N seconds", use sleep N as a separate Bash command.
cd $IWSDK_REPO_ROOT/examples/poke && npm run fresh:install
Wait for this to complete before proceeding.
Start the dev server as a background task using the Bash tool's run_in_background: true parameter:
cd $IWSDK_REPO_ROOT/examples/poke && npm run dev
IMPORTANT: This command MUST be run with run_in_background: true on the Bash tool — do NOT append & to the command itself.
Once the background task is launched, poll the output for Vite's ready message (up to 60s). You can also run npx iwsdk dev status from the example directory until state.running becomes true. You do not need to extract or manage the port yourself; subsequent commands resolve the active runtime through the CLI automatically.
If the server fails to start within 60 seconds, report FAIL for all suites and skip to Step 5.
npx iwsdk ecs systems 2>/dev/null
This must return JSON with a list of systems. If it fails:
Run these commands in order:
npx iwsdk browser reload --timeout 20000 2>/dev/null
Then: sleep 3
npx iwsdk xr enter --timeout 20000 2>/dev/null
Then: sleep 2
npx iwsdk browser logs --input-json '{"level":["error","warn"]}' 2>/dev/null
Assert: result should be empty or have no errors/warnings
Test 1.1: List All Systems
npx iwsdk ecs systems 2>/dev/null
Assert these framework systems are present with correct priorities:
| System | Priority |
|---|---|
LocomotionSystem | -5 |
InputSystem | -4 |
GrabSystem | -3 |
TransformSystem | 0 |
VisibilitySystem | 0 |
EnvironmentSystem | 0 |
LevelSystem | 0 |
AudioSystem | 0 |
PanelUISystem | 0 |
Also verify entity counts:
rayInteractables >= 1, pokeInteractables >= 1transform >= 5levelEntities >= 4Test 2.1: List All Components
npx iwsdk ecs components 2>/dev/null
Assert these components are present:
Transform with fields: position (Vec3), orientation (Vec4), scale (Vec3), parent (Entity)Visibility with field: isVisible (Boolean, default: true)LevelRoot (no fields — marker)LevelTag with field: id (String)PanelUI with fields: config (String), maxWidth (Float32), maxHeight (Float32)AudioSource with fields: src (FilePath), volume (Float32)Test 2.2: Transform Default Values From the ecs_list_components output, verify Transform field defaults:
position default: [NaN, NaN, NaN]orientation default: [NaN, NaN, NaN, NaN]scale default: [NaN, NaN, NaN]Test 3.1: Modify Transform Position
Find an entity with LevelTag:
npx iwsdk ecs find --input-json '{"withComponents":["LevelTag"]}' 2>/dev/null
Pick the first entity's entityIndex.
Get the scene hierarchy to find the entity's Object3D UUID:
npx iwsdk scene hierarchy --input-json '{"maxDepth":3}' 2>/dev/null
Find the node matching the entity index.
Get initial transform:
npx iwsdk scene transform --input-json '{"uuid":"<UUID>"}' 2>/dev/null
Set position via ECS:
npx iwsdk ecs set-component --input-json '{"entityIndex":<N>,"componentId":"Transform","field":"position","value":"[0, 2, -1]"}' 2>/dev/null
Verify Object3D moved:
npx iwsdk scene transform --input-json '{"uuid":"<UUID>"}' 2>/dev/null
Assert: localPosition matches [0, 2, -1] (within tolerance of 0.01).
Test 4.1: Pause
npx iwsdk ecs pause 2>/dev/null
Assert: paused === true, systemCount >= 12
Test 4.2: Step
npx iwsdk ecs step --input-json '{"count":5}' 2>/dev/null
Assert: framesAdvanced === 5
Test 4.3: Resume
npx iwsdk ecs resume 2>/dev/null
Assert: paused === false
Test 5.1: Pause a System
npx iwsdk ecs toggle-system --input-json '{"name":"GrabSystem","paused":true}' 2>/dev/null
Assert: isPaused === true
Test 5.2: Resume a System
npx iwsdk ecs toggle-system --input-json '{"name":"GrabSystem","paused":false}' 2>/dev/null
Assert: isPaused === false
Test 6.1: Find by Component
npx iwsdk ecs find --input-json '{"withComponents":["LevelRoot"]}' 2>/dev/null
Assert: exactly 1 entity
npx iwsdk ecs find --input-json '{"withComponents":["Transform"]}' 2>/dev/null
Assert: returns entities (count >= 5)
npx iwsdk ecs find --input-json '{"withComponents":["LevelTag"]}' 2>/dev/null
Assert: returns entities (count >= 4)
Test 6.2: Find by Name Pattern
npx iwsdk ecs find --input-json '{"namePattern":"LevelRoot"}' 2>/dev/null
Assert: matches entity named "LevelRoot"
Test 6.3: Exclude Components
npx iwsdk ecs find --input-json '{"withComponents":["Transform"],"withoutComponents":["LevelTag"]}' 2>/dev/null
Assert: returns only persistent entities (fewer than the full Transform set)
Test 7.1: Snapshot
npx iwsdk ecs snapshot --input-json '{"label":"baseline"}' 2>/dev/null
Assert: entityCount >= 5, componentCount >= 20
Test 7.2: Modify and Diff
Find an entity with LevelTag:
npx iwsdk ecs find --input-json '{"withComponents":["LevelTag"]}' 2>/dev/null
Set its position:
npx iwsdk ecs set-component --input-json '{"entityIndex":<N>,"componentId":"Transform","field":"position","value":"[1, 1, 1]"}' 2>/dev/null
Take second snapshot:
npx iwsdk ecs snapshot --input-json '{"label":"modified"}' 2>/dev/null
Diff:
npx iwsdk ecs diff --input-json '{"from":"baseline","to":"modified"}' 2>/dev/null
Assert: diff shows Transform.position changed to [1, 1, 1]
npx iwsdk browser logs --input-json '{"count":30,"level":["error","warn"]}' 2>/dev/null
Assert: No application-level errors or warnings. Pre-existing 404 resource errors from page load are acceptable.
Kill the dev server:
cd $IWSDK_REPO_ROOT/examples/poke && npx iwsdk dev down
Output a summary table:
| Suite | Result |
|--------------------------|-----------|
| 1. System Registration | PASS/FAIL |
| 2. Component Registration| PASS/FAIL |
| 3. Transform Sync | PASS/FAIL |
| 4. Pause/Step/Resume | PASS/FAIL |
| 5. System Toggle | PASS/FAIL |
| 6. Entity Discovery | PASS/FAIL |
| 7. Snapshot & Diff | PASS/FAIL |
| 8. Stability | PASS/FAIL |
If any suite fails, include which assertion failed and actual vs expected values.
If at any point a transient error occurs (server crash, WebSocket timeout, connection refused, etc.) that is NOT caused by a source code bug:
cd $IWSDK_REPO_ROOT/examples/poke && npx iwsdk dev downOnly give up after one retry attempt per suite. If the same suite fails twice, mark it FAIL and continue to the next suite.
Transform fields default to [NaN, NaN, NaN] — by design. NaN sentinel means "don't overwrite existing Object3D value".
Three.js Object3D UUIDs regenerate on page reload. Always call npx iwsdk scene hierarchy after reload.
npx iwsdk ecs step has a 5-second timeout per step. If render loop is inactive, steps may fail.
Never cache entity indices across reloads. Always re-discover via npx iwsdk ecs find.
Some warnings (e.g., TLS self-signed cert) are expected and should be ignored. Only check for application-level errors/warnings.
MUST read this skill BEFORE developing VR/MR/browser-first 3D applications using IWSDK (Immersive Web SDK). Covers project scaffolding, headless browser setup, CLI tools, reference system, ECS debugging, XR emulation, verification workflows, deployment, and known issues.
Test audio system (AudioSource loading, playback state, stop, spatial audio) against the audio example using the iwsdk CLI.
Test environment system (DomeGradient, IBLGradient, default lighting, component schemas) against the poke example using the iwsdk CLI.
Test grab system (distance grab, one-hand grab, two-hand grab) against the grab example using the iwsdk CLI.
Test XR interactions (ray, poke/touch, dual-mode, audio, UI panel) against the poke example using the iwsdk CLI.
Test level system (LevelRoot, LevelTag, default lighting, scene hierarchy) against the poke example using the iwsdk CLI.