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validate
// Validate iPlug2 plugin builds using format-specific validators (auval, pluginval, vstvalidator, clap-validator) (project)
// Validate iPlug2 plugin builds using format-specific validators (auval, pluginval, vstvalidator, clap-validator) (project)
This skill should be used when the user asks to "create a UI", "add controls", "layout controls", "design the interface", "add a knob", "add a slider", "add a button", "add a meter", "add a spectrum analyzer", "style controls", "theme the UI", "use IVStyle", "use ISender", "create a custom control", "add a keyboard", "make a resizable UI", or discusses IGraphics layout, control selection, styling, or visualization in an iPlug2 plugin.
This skill should be used when the user asks to "add a parameter", "define parameters", "create an enum parameter", "add a gain control", "add a frequency parameter", "use parameter groups", "randomize parameters", "reset to defaults", "smooth a parameter", "use LogParamSmooth", "create presets", "serialize state", "handle OnParamChange", "copy parameter values", "use InitDouble", "use InitEnum", "use InitBool", "use parameter shapes", "use ShapePowCurve", "parameter flags", or discusses parameter definition, grouping, batch operations, smoothing, presets, or state serialization in an iPlug2 plugin.
This skill should be used when the user asks to "create a web UI", "add a WebView", "build an HTML interface", "use Svelte", "use p5.js", "use three.js", "use React", "use web components", "send messages to JavaScript", "receive messages from JavaScript", "hot reload the UI", "use IWebViewControl", "embed a WebView", "WebView editor delegate", "use IPlugSendMsg", "web-based plugin UI", "load HTML in plugin", "use Vite", or discusses WebView setup, JS/C++ messaging, or web framework integration in an iPlug2 plugin.
Take a screenshot of the plugin UI using the standalone app CLI for debugging and documentation
Build an iPlug2 plugin project using CMake with Ninja, Xcode, or Visual Studio generators
Build an iPlug2 plugin project for different formats and platforms using xcodebuild or Visual Studio
| name | validate |
| description | Validate iPlug2 plugin builds using format-specific validators (auval, pluginval, vstvalidator, clap-validator) (project) |
Validate a built plugin using format-specific validation tools. Plugin must have been built prior to using this skill.
PROJECT_NAME (required): Name of the project (e.g., IPlugEffect)FORMAT (optional): Specific format to validate (AU, AUv3, VST3, CLAP, all). Default: allRead Examples/[PROJECT_NAME]/config.h or Tests/[PROJECT_NAME]/config.h and extract:
PLUG_NAME - Plugin display namePLUG_UNIQUE_ID - 4-char subtype (e.g., 'Ipef' → Ipef)PLUG_MFR_ID - 4-char manufacturer code (e.g., 'Acme' → Acme)PLUG_MFR - Manufacturer display namePLUG_TYPE - 0=effect (aufx), 1=instrument (aumu), 2=MIDI effect (aumf)PLUG_TYPE 0 → aufx
PLUG_TYPE 1 → aumu
PLUG_TYPE 2 → aumf
# Restart audio server first to pick up changes
sudo killall -9 AudioComponentRegistrar 2>/dev/null; sleep 1
# Run validation
auval -v [AU_TYPE] [PLUG_UNIQUE_ID] [PLUG_MFR_ID]
Example: auval -v aufx Ipef Acme
Look for AU VALIDATION SUCCEEDED at the end.
Useful auval options:
-strict - Enforce strict checks (recommended for release)-r N - Repeat validation N times-o - Quick open/init test only (faster debugging)-q - Quiet mode (errors/warnings only)Note: The host app must be built codesigned and launched at least once to register the AUv3 extension. AUv2 plugin should be removed to avoid conflict. Auval usage the same as AUv2, but should see "This AudioUnit is a version 3 implementation."
Build vstvalidator if not present:
# macOS/Linux
cd Dependencies/IPlug && ./download-vst3-sdk.sh master build-validator
# Windows (use Git Bash or WSL)
cd Dependencies/IPlug && ./download-vst3-sdk.sh master build-validator
The validator binary will be at Dependencies/IPlug/VST3_SDK/validator (or validator.exe on Windows).
Run validation:
# macOS
Dependencies/IPlug/VST3_SDK/validator ~/Library/Audio/Plug-Ins/VST3/[PLUG_NAME].vst3
# Windows
Dependencies\IPlug\VST3_SDK\validator.exe "C:\Program Files\Common Files\VST3\[PLUG_NAME].vst3"
Install clap-validator: Download from https://github.com/free-audio/clap-validator/releases
Run validation:
# macOS
clap-validator validate ~/Library/Audio/Plug-Ins/CLAP/[PLUG_NAME].clap
# Windows
clap-validator.exe validate "C:\Program Files\Common Files\CLAP\[PLUG_NAME].clap"
Look for X tests run, Y passed, 0 failed at the end.
Useful options:
--in-process - Run in-process (faster)--only-failed - Show only failed tests# macOS
brew install --cask pluginval
/Applications/pluginval.app/Contents/MacOS/pluginval --strictness-level 5 --validate ~/Library/Audio/Plug-Ins/VST3/[PLUG_NAME].vst3
# Windows (download from https://github.com/Tracktion/pluginval/releases)
pluginval.exe --strictness-level 5 --validate "C:\Program Files\Common Files\VST3\[PLUG_NAME].vst3"
| Format | macOS | Windows |
|---|---|---|
| AUv2 | ~/Library/Audio/Plug-Ins/Components/[NAME].component | N/A |
| AUv3 | ~/Applications/[NAME].app/Contents/PlugIns/[NAME].appex | N/A |
| VST3 | ~/Library/Audio/Plug-Ins/VST3/[NAME].vst3 | C:\Program Files\Common Files\VST3\[NAME].vst3 |
| CLAP | ~/Library/Audio/Plug-Ins/CLAP/[NAME].clap | C:\Program Files\Common Files\CLAP\[NAME].clap |
Report validation results in a table:
| Format | Status | Details |
|---|---|---|
| AUv2 | PASS/FAIL | Brief summary |
| AUv3 | PASS/FAIL/SKIP | Reason if skipped |
| VST3 | PASS/FAIL/SKIP | Reason if skipped |
| CLAP | PASS/FAIL/SKIP | Reason if skipped |