| name | vrc-avatar-pipeline |
| description | Expert instructions for importing, optimizing, and uploading VRM avatars to VRChat. Optimized for FastMCP 3.2.0 agentic workflows. |
VRChat Avatar Pipeline (SOTA 2026)
This skill enables the automated transformation of VRM assets into VRChat-ready avatars using the unity3d-mcp VRM and VRChat managers.
🚀 Step-by-Step Pipeline
1. Asset Preparation
- Import the VRM file using
import_vrm_avatar.
- Verify that UniVRM is installed using
check_univrm_installed.
2. Optimization (VRChat SDK)
- Apply
optimize_for_vrchat to the imported prefab.
- Ensure materials are converted to VRChat-compliant shaders (e.g., Liltoon or Standard) using
configure_unity_materials.
- Validate results via
vrchat_validate_avatar.
3. Deployment
- Ensure authentication with
vrchat_check_auth.
- Execute
upload_vrchat_avatar to your VRChat account.
🛠️ Advanced Optimization
For high-performance avatars (Mobile/Quest):
- Perform texture atlas generation via
optimize_textures.
- Lower polygon counts on specific LODs if supported by project assets.
Status: ✅ SOTA v12.0 Compliant
Author: Unity3D-MCP Intelligence