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core-animation
// API reference: Core Animation (QuartzCore). Query for CALayer, CAAnimation, CABasicAnimation, CAKeyframeAnimation, CASpringAnimation, CATransaction, CAShapeLayer, CAGradientLayer, CAEmitterLayer, CATransform3D, CADisplayLink.
// API reference: Core Animation (QuartzCore). Query for CALayer, CAAnimation, CABasicAnimation, CAKeyframeAnimation, CASpringAnimation, CATransaction, CAShapeLayer, CAGradientLayer, CAEmitterLayer, CATransform3D, CADisplayLink.
Index of Apple developer documentation for iOS, macOS, and related frameworks. Use when looking up what APIs exist in a framework, browsing available documentation, or deciding what docs to fetch. Covers SwiftUI, UIKit, Core Animation (QuartzCore), XCTest, HealthKit, Combine, SwiftData, and more.
API reference: MapKit for SwiftUI. Map view, Marker, Annotation, camera positions, map features.
API reference: SwiftUI. Query for views, layouts, navigation, @State/@Binding/@Observable, view modifiers, NavigationStack, iOS 26+ features.
API reference: TipKit. Tip protocol, TipView, PopoverTipView, Tips.configure, inline and popover tips.
API reference: XCUITest. Query for element queries, waiting patterns, Swift 6 @MainActor, assertions, screenshots, launch arguments.
API reference: App Intents. Query for Siri, Shortcuts, Spotlight integration, exposing app functionality.
| name | core-animation |
| user-invocable | true |
| description | API reference: Core Animation (QuartzCore). Query for CALayer, CAAnimation, CABasicAnimation, CAKeyframeAnimation, CASpringAnimation, CATransaction, CAShapeLayer, CAGradientLayer, CAEmitterLayer, CATransform3D, CADisplayLink. |
| context | fork |
| agent | Explore |
Search these docs to answer questions about Core Animation (the QuartzCore framework). Use this skill when working directly with CALayer, layer-backed UIKit/AppKit views, explicit keyframe or spring animations on layer properties, particle systems, or per-frame callbacks via CADisplayLink.
For SwiftUI's declarative animation API (withAnimation, Animation, .animation(_:value:), transitions), use guide-swiftui-animations instead. For SwiftUI immediate-mode drawing, use swiftui/canvas.md and swiftui/graphicscontext.md.
Always include:
calayer.md for layer geometry, contents, hierarchycabasicanimation.md for animating a single property between two valuescatransaction.md for batching, disabling implicit animations, or changing default duration| File | Content |
|---|---|
core-animation-index.md | Full QuartzCore framework index — layer basics, animation classes, transactions, layer subclasses |
calayer.md | CALayer — the root layer class: geometry, contents, hierarchy, layout, animations |
caanimation.md | CAAnimation — abstract base class for all Core Animation animation types |
capropertyanimation.md | CAPropertyAnimation — abstract subclass animating a single layer property |
cabasicanimation.md | CABasicAnimation — interpolate a layer property between two values |
cakeyframeanimation.md | CAKeyframeAnimation — animate a property through a sequence of keyframes |
caspringanimation.md | CASpringAnimation — spring-based interpolation with mass, stiffness, damping |
caanimationgroup.md | CAAnimationGroup — run multiple animations together with a shared duration |
catransition.md | CATransition — fade, push, reveal, and move-in transitions between layer states |
camediatiming.md | CAMediaTiming — protocol shared by layers and animations (beginTime, duration, repeat, speed) |
catransaction.md | CATransaction — batch property changes, disable implicit animations, set default duration/timing |
catransform3d.md | CATransform3D — 4×4 matrix used by CALayer.transform for 3D transforms |
cashapelayer.md | CAShapeLayer — vector-shape layer driven by a CGPath (stroke, fill, line dash) |
cagradientlayer.md | CAGradientLayer — axial, radial, and conic gradient layers |
caemitterlayer.md | CAEmitterLayer — particle emitter layer (fire, smoke, confetti, sparkles) |
caemittercell.md | CAEmitterCell — individual particle definition used by CAEmitterLayer |
careplicatorlayer.md | CAReplicatorLayer — replicate a sublayer with offsets and transforms |
cametallayer.md | CAMetalLayer — layer backed by a Metal drawable for GPU-rendered content |
catextlayer.md | CATextLayer — layer that renders plain or attributed text |
catiledlayer.md | CATiledLayer — tile-based asynchronous content rendering for large or zoomable layers |
cadisplaylink.md | CADisplayLink — timer synchronized to the display's refresh rate |
CAGradientLayer.colors, CAShapeLayer.strokeEnd, CAEmitterLayer.birthRate).CAMediaTimingFunction) per segment.CATransaction.setDisableActions(true)).CADisplayLink per-frame callback (custom drawing loops, scrubbing, physics).CAEmitterLayer or replicating sublayers with CAReplicatorLayer.If your problem fits inside withAnimation { ... } in SwiftUI or UIView.animate { ... } in UIKit, prefer those — Core Animation sits underneath both and is rarely the right starting point in 2026-era code.
.md files first./documentation/quartzcore/<symbol> — fetch via the sosumi.ai Markdown mirror (e.g. https://sosumi.ai/documentation/quartzcore/camediatimingfunction) or by running pnpm fetch-doc against the apple-skills tooling.