| name | unity-urp |
| description | Universal Render Pipeline configuration skill for Unity, including custom shaders, lighting setup, post-processing effects, and render feature development. |
| allowed-tools | Read, Grep, Write, Bash, Edit, Glob, WebFetch |
| graph | {"domains":["domain:gaming"],"specializations":["specialization:game-development"],"skillAreas":["skill-area:graphics-rendering","skill-area:game-engines"],"roles":["role:game-developer"]} |
Unity URP Skill
Comprehensive Universal Render Pipeline configuration and customization for Unity projects.
Overview
This skill provides capabilities for configuring and extending Unity's Universal Render Pipeline, including shader development, lighting configuration, post-processing setup, and custom render feature implementation.
Capabilities
Pipeline Configuration
- Configure URP Asset settings for quality tiers
- Set up renderer features and passes
- Configure global rendering settings
- Manage pipeline asset variants
Shader Development
- Create URP-compatible shaders using Shader Graph
- Write custom HLSL shaders for URP
- Implement shader variants and keywords
- Optimize shaders for target platforms
Lighting Setup
- Configure real-time and baked lighting
- Set up reflection probes and light probes
- Implement screen space ambient occlusion