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solid-mental-model

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Atualizado16 de junho de 2026 às 18:03

Use this skill when reasoning about why Solid (SolidJS) code is or is not updating, or before any non-trivial Solid task. Covers Solid's core philosophy: components run **once**, reactivity is **fine-grained**, signals are **getter functions**, props are a **reactive proxy** that must not be destructured, JSX placement determines what is reactive, and tracking scopes (`createEffect`/`createMemo`/JSX) are the only places where signals subscribe. Explains the owner tree, the difference between signals and stores, and why mutating without going through a setter is a no-op. **Almost every Solid bug is a violation of one of these principles** — start here whenever something isn't updating, an effect runs too often or not at all, or you find yourself wishing for a `useEffect`. Triggers on: mental model, fine-grained reactivity, components run once, tracking scope, owner, why isn't this updating, signal vs store, reactive system, Solid philosophy, why doesn't my effect run, why does my prop look stale, destructure p

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