#001Ceres1 skills1274atualizado 2026-05-2350% do criadorskillocupaçãodescriçãoatualizadoceresDesenvolvedores de softwarePractical handbook for extending Ceres Flow in Unity projects. Use when Codex needs to add or review Ceres Flow containers, ImplementableEvent or ExecutableEvent events, ExecutableFunction APIs, ExecutableFunctionLibrary classes, custom Flow nodes, generic nodes, port-array nodes, or diagnose Ceres source generator, ILPP, linker, or hot reload issues.2026-05-23
#002Chris1 skills629atualizado 2026-05-2350% do criadorskillocupaçãodescriçãoatualizadochrisDesenvolvedores de softwareGuide for using the Chris Unity framework (com.kurisu.chris). Covers Core systems (Pool, Events, Configs, Resource, DataDriven, Schedulers, Serialization, Collections, R3, Tasks, Modules) and Gameplay layer (GameWorld, Actor, Level, Audio, Animation, Graphics, AI/EQS, Mod, FX, Capture). Use when implementing features using Chris APIs, debugging Chris subsystems, understanding Chris architecture, or finding entry points for any Chris system.2026-05-23