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swiftui-metal-shaders

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Atualizado10 de julho de 2026 às 05:37

How to write and integrate Metal shaders into SwiftUI views using the iOS 17+ [[stitchable]] shader API. Use this skill whenever the user wants to add a Metal shader to a SwiftUI view, use .colorEffect / .distortionEffect / .layerEffect, pass arguments to a shader via ShaderLibrary, animate a shader with TimelineView, warm up shader compilation with Shader.compile(as:), or debug silent shader failures. Also use when the user asks about SwiftUI::Layer, stitchable attribute, Shader.Argument types, or maxSampleOffset. Trigger even for seemingly simple shader tasks — the API has many silent-failure pitfalls that this skill documents.

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