com um clique
worldbuilding-frameworks
A framework-neutral, example-rich reference well for building grounded worlds — the toolbox the world-builder agent draws on. Covers physical geography (plate tectonics, Köppen/Whittaker/Holdridge climate, biomes, hydrology, resource genesis & spread), ecology & evolution (trophic webs, niches, island biogeography, speciation, speculative-biology creature design), economic systems (subsistence→market, Polanyi's forms of integration, money & debt, trade networks, scarcity/surplus), political & power structures (Service/Fried typology, Weber's authority, Mann's IEMP, Ibn Khaldun, state formation), religion & mythology (Campbell's monomyth, Dumézil's trifunctional hypothesis, pantheon design, real-vs-believed), magic-system design (Sanderson's Laws, hard/soft, cost & limit, sympathetic magic), social structure & kinship (descent, the six terminology systems, marriage & residence, stratification, honor/dignity/face), linguistics & naming (phonotactics, morphological typology, toponymy, conlang levels), historical
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