| name | super-gaming-3d-media |
| description | Gaming, 3D, and media: engines, 3D web, animation, audio/video tooling. |
Super Gaming / 3D / Media
Overview
Build game systems, 3D experiences, and media pipelines with clear constraints.
User Intent Examples
- "Need help with Game Development for my product/site."
- "Create a plan for Three.js & 3D Web."
- "Audit or improve Video/Media Tooling."
Workflow
- Define platform, performance targets, and content type.
- Select engine or rendering stack.
- Design assets, interaction, and performance budget.
- Implement animation/audio/video workflows.
- Test on target devices and optimise.
- Document asset pipeline and build steps.
Minimal Intake Questions
- Primary goal or outcome
- Scope (pages, systems, teams, or timeframe)
- Constraints (tools, budget, timeline)
Output Format
- Platform and stack choice
- Asset and interaction plan
- Performance budget
- Media pipeline steps
- Testing checklist
Routing Map (Modules)
- Game Development ->
references/modules/game-development.md
- Three.js & 3D Web ->
references/modules/threejs-skills.md
- Video/Media Tooling ->
references/modules/videodb.md
Bundled References
references/modules/
scripts/
assets/
agents/
Compatibility Notes
- If any module references slash commands or tool-specific paths, translate them into plain-language steps.
- Keep outputs platform-agnostic unless the user specifies a specific tool, stack, or agent.
Guardrails
- Test performance on target hardware.
- Avoid large assets without compression plan.
- Separate render pipeline from game logic.