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assofohdz
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assofohdz

Visão por repositório de 18 skills coletadas em 1 repositórios do GitHub.

skills coletadas
18
repositórios
1
atualizado
2026-05-20
mapa de repositórios

Onde as skills estão

Principais repositórios por número de skills coletadas, com sua participação neste catálogo do criador e sua distribuição ocupacional.

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Repositórios e skills representativas

create-module
Desenvolvedores de software

ArenaModule interface (api/) — arena-composition contract per ADR-0008. ModuleCatalog, ModuleLoader, and ArenaModuleSystem are live. Author new ArenaModule classes under infinity-server/src/main/java/infinity/modules/<category>/ and register them in ModuleCatalog.

2026-05-20
arena-settings
Desenvolvedores de software

Work with Subspace Infinity arena settings — the per-arena `arena.groovy` files under `zone/arenas/`, the Groovy `conf/` preset fragment library (section/shipSection/shipSections DSL), the recursive `include` directive, the `SettingsSystem` typed accessors, and the `~loadArena`/`~swapMap` commands. Use when adding or reading settings, creating a new arena, or splitting settings fragments.

2026-05-19
infinity-architecture
Desenvolvedores de software

Explains the api ↔ server ↔ client layering of Subspace Infinity — which module new code belongs in, how data flows between layers, which packages live in which Gradle module, and the SimEthereal + RMI boundaries. Use when deciding where a new file should live, tracing data across layers, or explaining the project structure.

2026-05-15
project-overview
Desenvolvedores de software

Overview of Subspace Infinity project structure, tech stack, and conventions. Use when understanding the codebase, finding files, or learning project patterns.

2026-05-15
zay-es-component
Desenvolvedores de software

Create Zay-ES EntityComponent classes for the ECS architecture. Use when creating new components, data holders, or entity attributes.

2026-05-11
zay-es-debug
Desenvolvedores de software

Debug Entity-Component-System issues including EntitySet problems, memory leaks, and component queries. Use when troubleshooting ECS bugs or entity processing issues.

2026-05-11
sio2-system
Desenvolvedores de software

Create server-side game systems using SiO2 AbstractGameSystem (via the project's BaseInfinitySystem wrapper). Use when building systems that process entities, handle game logic, or manage server-side state.

2026-05-11
subspace-moss-terminology
Desenvolvedores de software

Disambiguate overloaded terms between Subspace/Continuum, MOSS, and Subspace Infinity. Use when code or discussion mentions cell, tile, region, arena, leaf, coordinate, grid, or other terms that mean different things in each system.

2026-05-10
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