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Repositório GitHub

terma

terma contém 13 skills coletadas de bfollington, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.

skills coletadas
13
Stars
52
atualizado
2026-03-04
Forks
7
Cobertura ocupacional
7 categorias ocupacionais · 100% classificado
explorador de repositórios

Skills neste repositório

godot-interactive
Analistas de garantia de qualidade de software e testadores

Interact with a running Godot game via MCP — launch, screenshot, click, inspect scene tree, get/set properties. Powered by godot-mcp + GodotMCPBridge autoload.

2026-03-04
godot
Desenvolvedores de software

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

2026-03-04
ideate
Especialistas em gestão de projetos

Brainstorm and explore ideas for a project or feature. Use when the user wants to generate creative solutions or explore possibilities.

2026-02-08
orient
Desenvolvedores de software

Explore and understand a project's structure and functionality. Use when starting work on a new or unfamiliar codebase.

2026-02-08
pattrns
Artistas de efeitos especiais e animadores

Guide for creating generative, emergent music with Pattrns, the Lua-based pattern sequencing engine for Renoise. Use when composing algorithmic patterns, generating evolving breakbeats/rhythms, creating generative melodies/harmonies, designing textures, or working with euclidean rhythms and live coding patterns. Covers breakbeat/jungle/DnB, IDM/experimental, jazz, industrial/trip-hop, and ambient styles.

2026-02-08
sqlite-db
Arquitetos de banco de dados

General guide for using the sqlite3 CLI to build composable knowledge databases. Use this skill when creating SQLite databases, designing schemas, querying data, managing relationships, or building new sqlite-based domain skills. Provides the foundational patterns that all specialized sqlite skills build upon.

2026-02-08
sqlite-notes
Arquitetos de banco de dados

Personal note-taking, thinking trails, and knowledge management using plain SQLite. Supports capture-heavy workflows with clear provenance tracking, AI-generated thinking snapshots (breadcrumbs), and synthesis into permanent knowledge. Uses the sqlite3 CLI directly with SQL schemas for notes, resources, clippings, reflections, and breadcrumbs.

2026-02-08
skill-management
Outras ocupações de informática

Create, update, and manage Claude Code skills. Use when working with SKILL.md files, slash commands, or extending Claude's capabilities.

2026-02-07
bevy
Desenvolvedores de software

This skill should be used when working on Bevy game engine projects. It provides specialized knowledge for Bevy's Entity Component System (ECS) architecture, component-driven design patterns, system ordering, UI development, build strategies, and common pitfalls. Use this skill when implementing game features, debugging Bevy code, designing component architectures, or working with Bevy's UI system.

2026-02-07
domain-driven-design
Desenvolvedores de software

This skill should be used whenever domain modeling is taking place. It provides specialized guidance for type-driven and data-driven design based on Rich Hickey and Scott Wlaschin's principles. The skill helps contextualize current modeling within the existing domain model, identifies inconsistencies, builds ubiquitous language, and creates visualizations (Mermaid, Graphviz/DOT, ASCII diagrams) to communicate domain concepts clearly. Use this skill when designing types, modeling business domains, refactoring domain logic, or ensuring domain consistency across a codebase.

2026-02-07
shadertoy
Desenvolvedores web

This skill should be used when working with Shadertoy shaders, GLSL fragment shaders, or creating procedural graphics for the web. Use when writing .glsl files, implementing visual effects, creating generative art, or working with WebGL shader code. This skill provides GLSL ES syntax reference, common shader patterns, and Shadertoy-specific conventions.

2026-02-07
strudel
Artistas de efeitos especiais e animadores

This skill should be used when working with Strudel.cc, a live-coding music environment. Use when creating musical patterns, drum sequences, melodies, basslines, or generative compositions. The user will always want to run Strudel code in the browser, either by copy-pasting or by providing a clickable URL with the code encoded in base64.

2026-02-07
skill-improver
Especialistas em gestão de projetos

This skill should be used at natural checkpoints (after completing complex tasks, at session end, or when friction occurs) to reflect on skill and process execution and identify targeted improvements. Use when experiencing confusion, repeated failures, or discovering new patterns that should be codified into skills for smoother future operation.

2026-02-07