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skyrim-dialog-system

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Atualizado2 de julho de 2026 às 03:40

Pure reference for how Skyrim's (TES5) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, DLBR, DLVW, SCEN, VTYP, IDLE), its binary layout, field meanings, enums, the condition (CTDA) system, the voice-routing pipeline, and a checklist of everything required for dialogue to fire in-engine. Use when authoring, reading, or debugging Skyrim dialogue/quest/voice records, when reasoning about how a topic reaches an NPC, or when you need the exact structure of any of these records. This is a description of vanilla Skyrim only — it contains no conversion/import logic.

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