com um clique
vellum
vellum contém 12 skills coletadas de bunkerlab-net, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.
Skills neste repositório
Interview-driven D&D 5e (2014) campaign setup. Trigger when the player wants to start a new campaign, world, setting, or adventure. Establishes premise, setting, tone, length expectations, starting region, factions, and house rules; creates the campaigns/<slug>/ directory tree with campaign.md, state.md, and seed world files.
Interview-driven D&D 5e (2014) character creation. Trigger when the player asks to create, build, or roll up a new character. Walks through campaign selection, Baldur's Gate-style stat rolling, race, class, background, equipment, spells, and personality, then writes the sheet to campaigns/<slug>/characters/<slug>.md.
Manage the active D&D 5e character's equipped gear, inventory, and currency. Trigger when the player wants to add, remove, equip, unequip, buy, sell, list, or transfer items. Updates the character sheet's `## Equipped` and `## Inventory` blocks and recomputes total weight and carrying capacity.
Import an existing D&D 5e character from one campaign into another. Trigger when the player wants to bring a PC across campaigns. Walks through what to retain (level, stats, class, gear, identity, backstory) and what to regenerate, then writes a fresh sheet to the destination campaign.
Build a balanced D&D 5e (2014) encounter using the DMG encounter-building rules — XP thresholds by character level, monster XP, and the encounter multiplier. Trigger when the DM needs to prep or improvise a combat / skill encounter. Loads the active character from campaigns/<slug>/state.md, asks for difficulty and theme, picks monsters, and writes the encounter to campaigns/<slug>/encounters/<slug>.md.
Level up the active D&D 5e character by one level. Trigger when the player or DM marks a level-up beat (milestone reached or XP threshold crossed). Updates HP, hit dice, class/subclass features, ASI/feats, spell slots, spells known/prepared, proficiency bonus, and derived stats; appends to the character's level history.
Run a full D&D 5e combat encounter end-to-end. Trigger when the player is about to engage in combat, or is already mid-encounter. Rolls initiative, manages turn order, resolves attacks / saves / damage / conditions for all combatants, updates the encounter file's Live State block after every meaningful event, and finalizes the encounter (XP, treasure, character-sheet updates) when combat ends.
Apply a D&D 5e long rest to the active character — restores HP, regains all spell slots, regains hit dice up to half max, ticks down exhaustion by 1, resets long-rest abilities. Trigger when the player rests for 8 hours (PHB) or whatever the campaign's resting house rule specifies (gritty / heroic).
Apply a D&D 5e short rest to the active character — optionally spend hit dice to heal, recharge short-rest abilities (Warlock spell slots, Fighter Action Surge / Second Wind, Monk ki, Channel Divinity, etc.). Trigger when the player rests for 1 hour (PHB) or whatever the campaign's resting house rule specifies.
Cleanly close a D&D 5e play session. Trigger when the player says "wrap up", "end session", "stop here", "let's pause", or similar. Verifies live state is on disk, snapshots end-of-session details to the session log, updates state.md with where-we-left-off, and marks the session closed so future resumes are clean.
Begin or resume a D&D 5e play session. Trigger when the player says "let's play", "start a session", "continue", "resume", or sits down to game. Loads campaign + active character + last session context, creates (or reopens) sessions/NNN.md, and grounds the DM in current state before the player takes a turn.
Scaffold a quest in the active D&D 5e campaign with hook, objective, complication, stakes, and reward. Trigger when the DM or player wants to seed a new quest into play. Reads campaign context from campaign.md and world/factions.md, then writes the quest to campaigns/<slug>/quests/<slug>.md.