com um clique
nixos-config
nixos-config contém 31 skills coletadas de curtbushko, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.
Skills neste repositório
Bash Shell Script Development Guidelines
Go Project Planning Skill
Godot C# Game Development Skill
Godot Game Development Skill
Golang Development Guidelines
Grill Me - Relentless Design Interview
Helios Design System (Generic)
Minecraft Mod Management for NixOS (Packwiz)
Nix Best Practices
PRD (Product Requirements Document) Writing Skill
RFC (Request for Comments) Writing Skill
Skill Creation
Project Startup Checklist
To Phases - Implementation Phase Manager
To PRD - Conversation to Product Requirements Document
Remove signs of AI-generated writing from text. Use when editing or reviewing text to make it sound more natural and human-written. Based on Wikipedia's comprehensive "Signs of AI writing" guide. Detects and fixes patterns including: inflated symbolism, promotional language, superficial -ing analyses, vague attributions, em dash overuse, rule of three, AI vocabulary words, passive voice, negative parallelisms, and filler phrases.
Implements phases defined in .plans/ directory. Reads current phase from index.yaml, breaks down into tasks, then executes Builder -> Reviewer for each task.
Use when the user wants to stress-test a plan or design through relentless questioning. Interview the user about every aspect until reaching shared understanding, resolving each branch of the decision tree. Triggers include "grill me", "challenge my plan", or "stress test this".
Interactive implementation phase planner. Creates or updates .plans/ directory with index.yaml and phase files. If a PRD exists, ensures phases cover all scenarios from the PRD.
Use when the user wants to create a PRD from the current conversation context. Synthesizes conversation and codebase understanding into a Product Requirements Document saved as .plans/prd-{name}.md. Triggers include "create a PRD", "write a PRD", or "turn this into a PRD".
Implements phases defined in .plans/ directory for Node.js projects. Reads current phase from index.yaml, breaks down into tasks, then executes Builder -> Reviewer for each task.
Implements phases defined in .plans/ directory for Zig projects. Reads current phase from index.yaml, breaks down into tasks, then executes Builder -> Reviewer for each task.
Auto-review Go code for 100+ common mistakes when analyzing .go files, discussing Go patterns, or reviewing PRs with Go code. Checks error handling, concurrency, interfaces, performance, testing, and stdlib usage.
Go project architecture planning with hexagonal architecture, BDD/Gherkin specifications, and TDD workflow. Use this skill when starting a new Go project, planning features, or reviewing architectural decisions.
Comprehensive RFC (Request for Comments) writing skill based on HashiCorp's template. Use this skill when proposing technical solutions, seeking feedback on designs, or documenting engineering decisions. Covers overview, background, proposal, implementation, UI/UX considerations, and abandoned ideas.
Use when building CLI tools, TUI apps, or GUI applications. Provides a design system with semantic color tokens, typography scale, component patterns, elevation, and accessibility guidelines adapted from HashiCorp Helios for any platform.
Use when creating new Claude Code skills. Covers skill structure, YAML frontmatter, content organization, and testing skills with pressure scenarios.
Comprehensive Godot 4 C# game development skill with TDD using GdUnit4/xUnit/NUnit, BDD with Reqnroll/Gherkin feature files, SOLID principles, design patterns (State Machine, Component, Observer, Command), and Godot C# API best practices. Use this skill when building Godot games with C#.
Comprehensive PRD (Product Requirements Document) writing skill based on HashiCorp's template. Use this skill when creating, reviewing, or improving product requirements documents. Covers problem statements, user research, requirements phases, acceptance criteria, and stakeholder sign-off.
Comprehensive Godot game development skill with TDD practices using GUT framework, game design patterns (State Machine, Component, Observer), scene organization, GDScript best practices, and performance optimization. Use this skill when building Godot games or game systems.
Comprehensive Nix best practices for flakes, NixOS, home-manager, nix-darwin, devshells, package management, and system configuration. Use this skill when working with Nix flakes, NixOS configuration, home-manager dotfiles, nix-darwin macOS setup, development shells (nix develop/nix-shell), package searching, testing, overlays, or any Nix-related tasks including debugging derivations and garbage collection.