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dungeon-os-threejs

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Atualizado8 de junho de 2026 às 11:04

Build and extend the Dungeon OS 3D game world using Three.js. Use this skill whenever the task involves rendering the dungeon, placing or moving agent characters, lighting, cameras, the isometric/2.5D view, loading 3D models or tiles, post-processing/bloom, or wiring the Three.js scene to game state. Trigger on any mention of the dungeon scene, the 3D world, agent avatars in 3D, tilemap-to-3D, or "the game looks bad/flat/laggy". Do NOT use for the LLM agent logic, the React dashboard panels, or the Node backend — those are separate.

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