| name | maya-light-rig |
| description | Authoring stage — pre-configured lighting templates: three-point rigs,
HDRI domes, individual lights, and rig-level intensity controls. Use when
deploying a ready-made lighting setup or adding a typed light without falling
back to raw Maya commands. Not for final render output — use maya-render for
output settings. |
| license | MIT |
| allowed-tools | Bash Read |
| metadata | {"dcc-mcp":{"dcc":"maya","layer":"domain","stage":"authoring","version":"1.1.0","tags":["maya","lighting","light-rig","three-point","hdri"],"search-hint":"lighting template, three point rig, key fill rim, HDRI dome,\nstudio setup, environment light","tools":"tools.yaml","groups":"groups.yaml"}} |
maya-light-rig (Authoring stage)
Standard lighting rigs (three-point, HDRI dome) and rig-level intensity
controls. Designed for fast scene illumination without manually wiring
light nodes. create_light always returns both the transform and shape to
avoid Maya 2022 command return-value traps such as cmds.directionalLight()
returning a shape node.
Scripts
create_light — Create one typed light and return transform + shape
create_three_point_rig — Create a standard key/fill/rim three-point light rig
create_hdri_dome — Create a skydome/environment light from an HDR image
list_light_rigs — List all lights grouped under rig transform nodes
set_light_rig_intensity — Scale intensity of all lights within a named rig