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Repositório GitHub

dcc-mcp-zbrush

dcc-mcp-zbrush contém 5 skills coletadas de dcc-mcp, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.

skills coletadas
5
Stars
5
atualizado
2026-07-16
Forks
1
Cobertura ocupacional
2 categorias ocupacionais · 100% classificado
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Skills neste repositório

zbrush-import-to-scene
Arquitetos (exceto paisagismo e naval)

Pipeline skill — import OBJ or FBX asset files into ZBrush as subtools. Consumes the dcc-mcp-core asset_import contract (AssetDescriptor) and returns an ImportToSceneResult with the imported subtool names. Use when you need to bring geometry from disk into the active ZBrush scene.

2026-07-16
zbrush-interchange
Arquitetos (exceto paisagismo e naval)

Domain skill — export meshes from ZBrush to interchange formats. Use when you need OBJ export from the active subtool. Not for in-scene sculpt edits — use zbrush-subtool first to pick the correct subtool.

2026-07-16
zbrush-scene
Arquitetos (exceto paisagismo e naval)

Domain skill — read-only scene and tool introspection for ZBrush. Use when you need active tool path, subtool inventory, or selection index. Not for sculpting, export, or subtool mutation — use zbrush-subtool or zbrush-interchange.

2026-07-16
zbrush-scripting
Arquitetos (exceto paisagismo e naval)

Thin-harness skill — controlled Python execution and session diagnostics inside ZBrush 2026.1+. Use when no typed ZBrush skill covers the task or you need version/subtool counts. Not for routine scene edits — prefer zbrush-scene or domain skills first.

2026-07-16
zbrush-subtool
Desenvolvedores de software

Domain skill — select, inspect, and apply bounded refinement to subtools on the active ZBrush tool. Use when you need to switch the active subtool, read visibility/lock flags, subdivide, polish, or inflate. Not for mesh export or arbitrary Python — use zbrush-interchange or zbrush-scripting.

2026-07-16