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dcl-regenesislabs
Perfil de criador do GitHub

dcl-regenesislabs

Visão por repositório de 50 skills coletadas em 3 repositórios do GitHub.

skills coletadas
50
repositórios
3
atualizado
2026-07-02
explorador de repositórios

Repositórios e skills representativas

editor-gizmo
Desenvolvedores de software

Enable the visual editor in a Decentraland scene with translate/rotate gizmos. Adds click-to-select, drag-to-move arrows, drag-to-rotate rings, plane handles, wireframe selection box, and UI overlay. Auto-discovers all entities declared in main-entities.ts. Use when user wants to enable the editor, add gizmos, edit the scene interactively, or tweak object positions and rotations in preview.

2026-05-27
add-3d-models
Desenvolvedores de software

Add 3D models (.glb/.gltf) to a Decentraland scene using GltfContainer. Covers loading, positioning, scaling, colliders, parenting, and browsing 5,700+ free assets from the OpenDCL catalog. Use when the user wants to add models, import GLB files, find free 3D assets, or set up model colliders. Do NOT use for materials/textures (see advanced-rendering) or model animations (see animations-tweens).

2026-05-21
add-interactivity
Desenvolvedores web

Add click handlers, hover effects, pointer events, trigger areas, raycasting, and global input to Decentraland scene entities. Use when the user wants to make objects clickable, add hover effects, detect player proximity, handle E/F key actions, or cast rays. Do NOT use for advanced input patterns like movement restriction, cursor lock, or WASD control (see advanced-input). Do NOT use for screen-space UI buttons (see build-ui).

2026-05-21
advanced-input
Desenvolvedores de software

Advanced input handling in Decentraland. PointerLock (cursor capture state), InputModifier (freeze/restrict player movement), PrimaryPointerInfo (cursor position and world ray), WASD keyboard patterns, and action bar slots. Use when the user wants movement restriction, cursor control, FPS controls, input polling, or cutscene freezing. Do NOT use for basic click/hover events on entities (see add-interactivity).

2026-05-21
advanced-rendering
Desenvolvedores de software

Advanced rendering in Decentraland scenes. Billboard (face camera), TextShape (3D world text), PBR materials (metallic, roughness, transparency, emissive glow), GltfNodeModifiers (per-node shadow/material overrides), VisibilityComponent (show/hide entities), and texture modes. Use when the user wants billboards, floating labels, 3D text, material effects, glow, transparency, or model node control. Do NOT use for screen-space UI (see build-ui) or loading 3D models (see add-3d-models).

2026-05-21
animations-tweens
Desenvolvedores web

Animate objects in Decentraland scenes. Play GLTF model animations with Animator, create procedural motion with Tween (move/rotate/scale), and chain sequences with TweenSequence. Use when the user wants to animate, move, rotate, spin, slide, bob, or create motion effects. Do NOT use for audio/video playback (see audio-video).

2026-05-21
audio-analysis
Desenvolvedores de software

Read real-time amplitude and 8-band frequency data from any AudioSource, AudioStream, or VideoPlayer entity in a Decentraland SDK7 scene with the AudioAnalysis component. Renderer fills the component each frame; scenes copy values into a plain JS view via readIntoView/tryReadIntoView and drive entity scale, color, lights, materials, particles, or UI from amplitude (overall loudness) and bands[0..7] (low→high frequency bins). Use when the user asks for music visualizers, beat reactivity, audio-reactive scenes, equalizers, dancing lights, scaling cubes that pulse to music, audio-driven materials, or anything that should react to sound. Do NOT use to play sound (see audio-video) or to detect player-emitted audio (this reads only entity-attached AudioSource/AudioStream/VideoPlayer audio).

2026-05-21
audio-video
Desenvolvedores de software

Add sound effects, music, audio streaming, and video players to Decentraland scenes. Covers AudioSource (local files), AudioStream (streaming URLs), VideoPlayer (video surfaces), video events, and media permissions. Use when the user wants sound, music, audio, video screens, radio, or media playback. Do NOT use for 3D model animations (see animations-tweens).

2026-05-21
Mostrando as 8 principais de 25 skills coletadas neste repositório.
add-3d-models
Desenvolvedores de software

Add 3D models (.glb/.gltf) to a Decentraland scene using GltfContainer. Covers loading models, positioning, scaling, colliders, and browsing the open-source 3D assets catalog for free CC0 models. Use when user wants to add models, import GLB files, or find free 3D assets.

2026-02-26
add-interactivity
Desenvolvedores de software

Add click handlers, hover effects, pointer events, triggers, and raycasting to Decentraland scene entities. Use when user wants to make objects clickable, add interactions, detect player proximity, or handle user input.

2026-02-26
advanced-input
Desenvolvedores de software

Advanced input handling in Decentraland scenes. Use PointerLock to detect cursor capture state, InputModifier to freeze or restrict player movement, PrimaryPointerInfo for cursor position and world ray, inputSystem.getInputCommand for per-entity input polling, and keyboard patterns for WASD movement controls. Use when user wants custom input, cursor control, movement restriction, keyboard handling, FPS controls, or input polling.

2026-02-26
advanced-rendering
Desenvolvedores de software

Advanced rendering features in Decentraland scenes. Use Billboard to make entities face the camera, TextShape for 3D text, advanced PBR material properties like metallic/roughness/transparency, GltfNodeModifiers for per-node visibility and material overrides in GLTF models, and VisibilityComponent to show/hide entities. Use when user wants billboards, 3D text, text labels, material effects, transparency, glow, or model node control.

2026-02-26
animations-tweens
Desenvolvedores de software

Animate objects in Decentraland scenes using Animator (GLTF animations), Tween (move/rotate/scale over time), and TweenSequence (chain animations). Use when user wants to animate, move, rotate, spin, slide, or create motion effects.

2026-02-26
build-ui
Desenvolvedores web

Build 2D user interfaces for Decentraland scenes using React-ECS. Create HUDs, menus, health bars, scoreboards, dialogs, buttons, and input forms. Use when user wants to add UI, HUD, buttons, text overlays, menus, or on-screen elements.

2026-02-26
camera-control
Desenvolvedores de software

Control camera behavior in Decentraland scenes. Switch between first-person and third-person with CameraMode, force camera in regions with CameraModeArea, create cinematic scripted cameras with VirtualCamera, and read camera position/rotation via MainCamera. Use when user wants camera control, cinematic views, cutscenes, or camera mode switching.

2026-02-26
create-scene
Desenvolvedores de software

Scaffold a new Decentraland SDK7 scene project from scratch. Creates scene.json, package.json, tsconfig.json, and src/index.ts with a basic scene setup. Use when user wants to start a new scene, initialize a project, or set up from an empty folder.

2026-02-26
Mostrando as 8 principais de 16 skills coletadas neste repositório.
memory-search
Desenvolvedores de software

Search older daily logs and memory files for past context via npx qmd

2026-07-02
create-issue
Desenvolvedores de software

Create a GitHub issue from a Slack thread conversation. Analyzes the discussion, extracts key points, searches for related issues, and creates a well-structured issue.

2026-06-22
repos
Desenvolvedores de software

Aliases for commonly used repositories. The agent can interact with any public GitHub repo, but these aliases provide shortcuts.

2026-06-22
pr-review
Analistas de garantia de qualidade de software e testadores

Review, audit, or summarize a GitHub pull request — fetch the diff, check for bugs/security/test/contract issues, post inline comments or approve/request-changes via `gh`, and report back to Slack. Use this whenever the user asks to review, look at, check, audit, summarize, "take a pass at", or give feedback on a PR (or shares a github.com/.../pull/<n> URL) — even if they don't use the word "review" explicitly.

2026-04-28
create-skill
Redatores técnicos

Create a new runtime skill that persists across deploys. Use when the user asks to add a new capability, automate a workflow, or teach the bot a new behavior. Also use when the user says "learn how to..." or "remember how to..." for repeatable procedures.

2026-03-16
github
Desenvolvedores de software

General GitHub operations using the gh CLI. Search issues, read issue details, find pull requests, and manage labels.

2026-03-15
push-memory
Desenvolvedores de software

Validate, commit, and push memory files to git

2026-03-15
reflect
Desenvolvedores de software

Review recent learnings and open PRs to improve skill files

2026-03-15
Mostrando as 8 principais de 9 skills coletadas neste repositório.
Mostrando 3 de 3 repositórios
Todos os repositórios foram exibidos