| name | Journey Mapping |
| department | advocate |
| description | Map complete user journeys with entry points, states, emotions, and decision points |
| version | 1 |
| triggers | ["user flow","journey","onboarding","experience","workflow","entry point","happy path","user story","persona"] |
Journey Mapping
Purpose
Map complete user journeys with entry points, states, emotions, and decision points to ensure features serve real user needs.
Inputs
- Feature description or user story
- Target user persona (or enough context to infer one)
- Existing screens/views if modifying an existing flow
- Any known constraints (platform, auth requirements, data dependencies)
Process
Step 1: Identify the User Persona
- Who is this for?
- What is their context (new user, power user, admin)?
- What job are they hiring this feature to do?
- What is their emotional state when they arrive (frustrated, curious, task-focused)?
Step 2: Define Entry Points
How does the user discover or arrive at this feature:
- Direct navigation (sidebar, menu)
- Deep link / URL
- Notification or alert
- Search result
- Redirect from another flow
- First-time onboarding prompt
Step 3: Map the Happy Path
Walk through step by step:
| Step | Screen/View | User Action | System Response | User Emotion | Notes |
|---|
| 1 | ... | ... | ... | ... | ... |
For each step capture:
- What does the user see?
- What action do they take?
- What feedback do they receive?
- What emotion do they feel? (confident, confused, delighted, anxious, neutral)
Step 4: Map Alternate Paths
- First-time user vs returning user — different onboarding needs, remembered preferences
- Power user shortcuts — keyboard shortcuts, bulk actions, saved presets
- Mobile vs desktop — layout differences, touch vs pointer, reduced screen real estate
Step 5: Map Error and Edge Paths
- What happens when something fails (API error, validation failure)?
- Empty states (no data yet) — what does the user see and do?
- Permission denied — clear messaging and recovery path
- Network failure mid-flow — data preservation, retry strategy
- Timeout or slow response — loading states, skeleton screens
Step 6: Identify Friction Points
Where users might:
- Hesitate (unclear next action)
- Get confused (ambiguous UI, unexpected behavior)
- Abandon (too many steps, too much required input)
- Make errors (easy to misclick, unclear consequences)
Step 7: Design Delight Moments
Where can we exceed expectations:
- Instant feedback (optimistic updates, real-time validation)
- Smart defaults (pre-filled from context, remembered preferences)
- Progressive disclosure (show basics first, reveal complexity on demand)
- Micro-interactions (subtle animations that confirm actions)
- Shortcuts (auto-complete, recent items, suggested actions)
Output Format
Journey Map Table
| Step | Screen/View | User Action | System Response | User Emotion | Notes |
|---|
| ... | ... | ... | ... | ... | ... |
Entry Point Diagram
[Entry Point A] ──→ [Step 1] ──→ [Step 2] ──→ ...
[Entry Point B] ──→ [Step 1]
↓
[Error Path] ──→ [Recovery]
Friction and Delight Annotations
- Friction: [Step X] — [description of friction and mitigation]
- Delight: [Step Y] — [description of delight opportunity]
Quality Checks
Evolution Notes