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gdref
gdref contém 68 skills coletadas de DubDev720, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.
Skills neste repositório
Foundational architecture skill for Godot workflows. Defines authority boundaries, composition strategy, scene ownership, command pathways, and replaceability constraints.
Foundation rules for deterministic asset import, resource ownership, and reproducible content pipeline behavior.
Foundational skill for data contracts, resources, interface boundaries, command/result schemas, and deterministic ordering.
Foundational skill for Godot editor-facing workflows: plugin entry points, menu/settings registration lifecycle, editor UX consistency, and teardown cleanliness.
Tier 1 foundation for game-agnostic GDScript system design: ownership boundaries, signal contracts, composition, and resource-backed configuration.
Tier 1 foundation for strict Godot version/documentation alignment using local pinned docs as source of truth and explicit churn checkpoints.
Foundational skill for no-code-until-validated workflow: packet decomposition, 3-role review gates, evidence capture, and GO/STOP control.
Foundational skill for performance and observability across Godot domains. Defines budgets, profiling loop, and regression controls for CPU/GPU/memory/runtime behavior.
Foundational skill for multi-platform Godot delivery. Aligns feature tags, platform constraints, export presets, and runtime fallbacks across desktop, mobile, web, and XR.
Entry-point router that selects foundational Godot skills before domain, system, and workflow specialization.
Foundational skill for scene-tree behavior: node lifecycle callbacks, signal wiring strategy, input handling pathways, and state transitions.
Core decision framework for choosing GDScript, C#, or mixed-language architecture in Godot based on team and runtime constraints.
Operational workflow for selecting and integrating SpriteFrames, flipbooks, and lightweight animated texture effects without custom timer-heavy systems.
Operational workflow for stable SFX/music playback using Godot audio buses, scoped player ownership, and anti-cutoff pooling patterns.
Operational workflow for building and validating debug overlays and gizmos that expose simulation state without mutating gameplay logic.
Operational workflow for analyzing dependency impact, coupling hotspots, and safe refactor sequencing in Godot projects.
Router that maps developer-skills capabilities to equivalent Godot-aligned workflows/contracts in this skill library.
Tier 4 workflow for refreshing diagnostics state and validating parser/type feedback before deeper test cycles.
Operational workflow for keeping project documentation aligned with current Godot behavior, APIs, and validated project conventions.
Tier 4 workflow for delivering Godot editor tools/plugins with lifecycle safety, undo/redo integration, and editor compatibility checks.
Tier 4 workflow for safe move/rename/delete operations on GDScript and related metadata files, with reference integrity checks.
Operational workflow for deterministic, low-token retrieval of Godot skills and documentation using the gdref index tool.
Operational workflow for running golden-map fixture suites and reporting first deterministic divergence with actionable diagnostics.
Operational workflow for importing humanoid rigs and retargeted animation libraries using Godot integrated skeleton profile and bone map tooling.
Operational workflow for routing InputMap actions through a single authority with deterministic debounce and repeat behavior.
Operational workflow for structuring scene coordinators, subsystem nodes, and signal wiring without global-framework creep.
Operational workflow for routing player intent to authoritative commits and configuring replication so clients converge deterministically.
Operational reconnect workflow for restoring clients to authoritative multiplayer state without duplicate or out-of-order mutation.
Tier 4 operational workflow router for Godot execution loops: validation, tests, project audits, file-safe refactors, and editor-tool delivery.
Tier 4 workflow for auditing project completeness, architecture conformance, and integration integrity against declared requirements.
Repeatable post-change QA workflow for Godot edits covering diagnostics, targeted tests, and deterministic regressions.
Operational workflow for CI/CD-style validation gates, packaging checks, and staged release readiness in Godot projects.
Operational runbook for validating deterministic replay integrity across schema updates and gameplay code changes.
Operational workflow for building reusable scenes and instancing them safely across a Godot project.
Operational workflow for composing scenes with explicit lifecycle ownership, signal boundaries, and instancing-safe refactor paths.
Operational workflow for threat-aware security review of Godot project surfaces including persistence, networking, and content loading paths.
Tier 4 workflow for deterministic test execution planning and evidence capture independent of specific test framework tooling.
Operational workflow for integrating UI asset packs through Godot Theme resources, type variations, and container-first layouts.
Operational workflow for building controller-usable, localization-safe, and accessibility-aware UI using Godot integrated UI and i18n systems.
Secondary domain skill for content ingestion, import settings, resources, serialization, and runtime data loading/saving.