com um clique
animation-principles
animation-principles contém 142 skills coletadas de dylantarre, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.
Skills neste repositório
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.
Use when creating commercial animations, advertising motion, brand identity animation, logo reveals, or marketing video content.
Use when animating charts, graphs, dashboards, data transitions, or any information visualization work.
Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.
Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.
Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.
Use when implementing route changes, view transitions, modal opens/closes, or navigation animation in web and mobile applications.
Use when creating Keynote, PowerPoint, Google Slides animations, or any presentation motion design work.
Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.
Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.
Use when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.
Use when designing action sequences, gags, reveals, or any motion that needs setup before delivery—preparing audiences for what's coming and maximizing impact.
Use when controlling where the audience looks—composing shots, choreographing action, revealing information, or any situation requiring clear visual hierarchy and focus management.
Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.
Use when animation needs to convey feeling, tell a story, or connect emotionally—character moments, dramatic beats, or any motion that should make the audience care.
Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.
Use when animation should feel organic and lifelike—creature animation, realistic characters, nature elements, or any motion that needs to breathe with authentic living quality.
Use when motion needs to feel physically grounded—objects falling, characters jumping, things colliding, or any element that should obey believable weight and momentum.
Use when animation "feels wrong" but you can't pinpoint why—debugging floaty movement, stiff characters, unclear action, or any motion that isn't working and needs systematic troubleshooting.
Use when animation needs musical flow—dance sequences, action choreography, comedic timing, scene pacing, or any motion that should feel rhythmic and well-composed over time.
Use when animation involves depth, perspective, volume, or three-dimensional awareness—camera moves, character positioning, environmental interaction, or maintaining consistent spatial relationships.
Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.
Use when approaching any animation task—establishing foundational thinking patterns, teaching animation principles, or when none of the specialized thinking styles quite fit the situation.
Use when designing inclusive animations, addressing vestibular disorders and motion sensitivity, or ensuring animation accessibility compliance.
Use when creating hand-drawn or classical animation, working with frame-by-frame techniques, or applying Disney principles in their original artistic context.
Use when defining brand motion identity, creating animation guidelines for brand expression, or aligning animation with brand personality.
Use when overseeing animation vision, setting creative direction for motion, or guiding teams on animation quality and consistency.
Use when creating educational content, explaining concepts through animation, or when teaching animation principles to students.
Use when creating cinematic sequences, narrative animations, or when applying animation principles to video storytelling and visual narrative.
Use when implementing animations in code, building UI transitions, or when a developer needs practical animation guidance for web/mobile applications.
Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.
Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.
Use when prioritizing animation features, building motion roadmaps, or when a PM needs to understand the business value of animation principles.
Use when applying animation principles in any context, for any role, or when a general understanding of Disney's 12 principles is needed.
Use when evaluating animation usability, conducting motion studies, or when researching how animation affects user perception and task completion.
Use when someone has never heard of animation principles, needs the simplest explanation possible, or is a complete newcomer to animation
Use when someone has strong command of animation principles and seeks deeper understanding of subtle applications, edge cases, and stylistic variations
Use when someone needs comprehensive reference material on animation principles with technical depth and extensive context
Use when someone has mastery of animation principles and wants to explore intentional rule-breaking, stylistic innovation, and pushing creative boundaries