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worldos-latency-forensics

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Atualizado17 de junho de 2026 às 09:28

Root-cause and fix per-beat claude -p DM latency in WorldOS (the living-world D&D 5e engine). Use when a slow DM beat is the binding release blocker (beats trip the gate / a persona gives up on the wait), when choosing a latency lever (effort / lean / alwaysLoad / streaming / scene_context), or when someone proposes a "speed" change (a helper model, a --fast flag, a model switch) you need to validate or refute. Encodes the SDK-instrumented measurement method, the quality-cost lever taxonomy, and the hypotheses already REFUTED so they are not re-chased. Companion to worldos-dev.

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