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snufkin-game

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Atualizado18 de janeiro de 2026 às 17:53

Project-specific architecture and patterns for the Snufkin game. Use when working on this specific Godot project involving player movement, scene transitions (house interior, fishing scene, main world, map navigation), NPC dialogue system, interaction zones, global state management, particle effects (falling leaves, wind gusts), fishing mechanics, main menu system, map-based travel system, or UI systems specific to this game.

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Instalar com Codex ou Claude Copie este prompt, cole no Codex, Claude ou outro assistente e deixe que ele revise a página da skill e instale para você.

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