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Visão por repositório de 61 skills coletadas em 5 repositórios do GitHub.

skills coletadas
61
repositórios
5
atualizado
2026-07-07
explorador de repositórios

Repositórios e skills representativas

gstack-game
Desenvolvedores de software

Game development workflow skills for Claude Code. 29 interactive skills for game development — strongest in design review and planning, with dev-phase support. When you notice the user is at these stages, suggest the appropriate skill: - User has a fragile mood/image/mechanic fragment and wants creative sparks, not critique → suggest /spark-lens - User has a PDF/doc/notes they want to turn into a GDD → suggest /game-import - Brainstorming a game idea → suggest /game-ideation - Reviewing a game plan (strategy/direction) → suggest /game-direction - Reviewing a game design document → suggest /game-review - Reviewing technical architecture for a game → suggest /game-eng-review - Reviewing game economy or balance → suggest /balance-review - Simulating player experience → suggest /player-experience - Reviewing game UI/UX → suggest /game-ux-review - Evaluating a game pitch or proposal → suggest /pitch-review - Code review on a game project → suggest /gameplay-implementation-review - QA testing a game → suggest /gam

2026-05-31
asset-review
Desenvolvedores de software

Asset pipeline QA. Checks naming conventions, file formats, performance budgets, style consistency (deviation counting, not quality judgment), and pipeline health. Use when you have game assets to audit — NOT for in-engine visual review (use /game-visual-qa) or architecture review (use /game-eng-review).

2026-05-31
balance-review
Analistas de gestão

Use when a game has numbers that need checking — difficulty curves, currency flow, gacha rates, progression pacing, grind ratios, or pay-to-win concerns. Not for visual design, narrative, core loop evaluation (use /game-review), or player experience walkthrough (use /player-experience).

2026-05-31
build-playability-review
Designers comerciais e industriais

Use when a prototype or build exists and you need to know: is this worth playing? Not QA (use /game-qa for bugs), not feel (use /feel-pass for responsiveness), not code (use /gameplay-implementation-review). This evaluates the EXPERIENCE: does the loop close, does the session hold, does the player want to come back.

2026-05-31
careful
Desenvolvedores de software

Safety mode. Warns before destructive commands (rm -rf, DROP TABLE, git push -f, force delete). Does NOT restrict file editing scope — use /guard for that.

2026-05-31
feel-pass
Designers comerciais e industriais

Use when a prototype or playable build exists and you need to know if a mechanic feels alive or dead — responsiveness, impact, rhythm, feedback chains, dead time. Not for GDD review (use /game-review), not for code review (use /gameplay-implementation-review), not for bug hunting (use /game-debug). Requires a playable build or detailed video of gameplay.

2026-05-31
game-codex
Desenvolvedores de software

Adversarial second opinion for game code and design. Independent review from a fresh context, focused on game-specific failure modes. 3-pass exploit methodology (attack surface → systematic scan → creative exploitation), design challenge with fallacy detection, and structured consulting.

2026-05-31
game-debug
Desenvolvedores de software

Game debugging and root cause analysis. Analyzes crash dumps, performance bottlenecks, physics glitches, network desync, and gameplay bugs through structured hypothesis testing.

2026-05-31
Mostrando as 8 principais de 37 skills coletadas neste repositório.
domain-plan
Desenvolvedores de software

為目標領域推導完整的 gstack skill map + workflow + artifact flow。 Trigger: 用戶說「我做 X 領域」、「幫我規劃 skill」、「我想建一套 domain stack」。 Do NOT use when: 已經有 skill map,要搭建(用 /domain-build)。 Do NOT use when: 要加單一 skill(用 /skill-gen)。 上游:無(入口 skill)。 下游:/domain-build。 產出:skill-map-{datetime}.md + workflow-graph-{datetime}.md

2026-05-02
source-convert
Desenvolvedores de software

把任何外部來源轉換成 gstack skill 或 skill 片段。 來源類型:skill repo、prompt、影片、文章、書、SOP、代碼庫、ECC skill、git history、用戶想法。 Trigger: 用戶說「這篇文章很好」、「這個 repo 想用」、「把這個變成 skill」、「轉換」。 Do NOT use when: 要從零建 skill(用 /skill-gen)。 Do NOT use when: 要建工具型 skill(用 /tool-builder)。 上游:任何外部來源。 下游:/skill-edit 或 /skill-gen(取決於 placement)。 產出:轉換後的 skill content(新 skill / section / patch)。

2026-05-02
super-guide
Professores de autodesenvolvimento

Prismstack 超級引導員 — 實戰教練。 Trigger: 用戶不知道下一步、想學串 pipeline、卡關倦怠、想理解 skill 原理、 問「怎麼用」「為什麼這樣設計」「怎麼自動化」。 Do NOT use when: 用戶明確知道要跑哪個 skill(用 /prism-routing)。 Do NOT use when: 用戶要規劃新 domain stack(用 /domain-plan)。 並存:/prism-routing 是快速路由(熟手用),/super-guide 是教學引導(需要理解的人用)。 上游:任何 skill 的產出、用戶的 domain stack。 下游:任何 Prismstack skill(引導完畢後可直接啟動)。

2026-04-15
prismstack
Especialistas em gestão de projetos

Prismstack — Domain Stack Builder. 10 個互動式 skill 把 gstack 方法論遷移到任何領域。 從規劃到搭建到持續迭代的完整工具鏈。 When you notice the user is at these stages, suggest the appropriate skill: - User wants to build a domain skill stack → suggest /domain-plan - User says "我做 X 領域", "幫我建一套 skill", "規劃" → suggest /domain-plan - User has existing skills and wants to organize into a stack → suggest /domain-plan (brownfield mode) - User says "整合成 stack", "stack 化", "已經有一些 skill", "我有現有的 skill", "變成 stack 架構" → suggest /domain-plan (brownfield) - User has a skill map and wants to build the repo → suggest /domain-build - User says "開始搭建", "build", "產出 repo" → suggest /domain-build - User wants to check skill quality → suggest /skill-check - User says "檢查品質", "skill 好不好", "健康度" → suggest /skill-check - User wants to add a single new skill → suggest /skill-gen - User says "加一個 skill", "新增" → suggest /skill-gen - User wants to edit skill internals → suggest /skill-edit - User says "改這個 skill", "調 scoring", "改 gotchas" → suggest /skill-edit - User

2026-04-15
domain-upgrade
Desenvolvedores de software

Domain stack 的持續升級服務。傾聽用戶需求、收集測試回饋、編排改進。 Trigger: 用戶說「升級」、「改進」、「測試回饋」、「這裡不好用」、「我有新需求」。 Do NOT use when: 要做具體的 skill 修改(用 /skill-edit)。 Do NOT use when: 要新增 skill(用 /skill-gen)。 上游:用戶需求 / 測試回饋。 下游:/skill-edit, /source-convert, /tool-builder, /workflow-edit。 產出:升級後的 domain stack。

2026-04-09
tool-builder
Desenvolvedores de software

打造工具型 skill。雙層架構: Layer 1(直接做):幫用戶自動化一個具體目標。 Layer 2(產出 skill):產出可重複使用的工具型 skill。 涵蓋:browser automation、API 串接、CLI 工具、檔案處理、外部服務。 Trigger: 用戶說「自動化這個網站」、「做一個工具」、「API 串接」、「幫我寫腳本」。 Do NOT use when: 要建 domain skill(用 /skill-gen)。 Do NOT use when: 要轉換已有材料為 skill(用 /source-convert)。 上游:用戶需求 + 目標平台。 下游:/skill-check review。 產出:Layer 1 = working automation / Layer 2 = SKILL.md + scripts/。

2026-04-09
domain-build
Desenvolvedores de software

根據 /domain-plan 產出的 skill map,自動搭建完整的 domain gstack repo。 Trigger: /domain-plan 完成後、用戶說「開始搭建」、「build」。 Do NOT use when: 還沒規劃 skill map(先用 /domain-plan)。 Do NOT use when: 要加單一 skill(用 /skill-gen)。 上游:/domain-plan(讀取 skill-map-*.md)。 下游:/skill-check pack(Wave 2)。Wave 1 內建輕量 pack health 替代。 產出:完整的 domain gstack repo。

2026-03-26
methodology-extract
Analistas de gestão

從用戶的材料、代碼、經驗中提取領域方法論。帶著用戶的問題看任何材料,提取對問題有用的原則。 不是被動整理材料(那是 /source-convert),是主動帶著 A 問題看 B 材料。 Trigger: 用戶說「這個可能有用」、「去看看這個」、「我覺得...」、「幫我整理方法論」、 「整合團隊的材料」、「合併大家的 prompt」、 或用戶帶來材料但不是要直接轉成 skill,而是想提取更高層的方法論。 Do NOT use when: 用戶明確說「把這篇轉成 skill」(用 /source-convert)。 Do NOT use when: 用戶要規劃 skill map(用 /domain-plan)。 上游:用戶的問題 × 任何材料。 下游:/domain-plan(映射成 skill map)或 /domain-build(生成 skill 時參考)。 產出:collisions/*.md + domain-methodology.md

2026-03-26
Mostrando as 8 principais de 17 skills coletadas neste repositório.
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