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freeqaz
Perfil de criador do GitHub

freeqaz

Visão por repositório de 56 skills coletadas em 3 repositórios do GitHub.

skills coletadas
56
repositórios
3
atualizado
2026-06-09
explorador de repositórios

Repositórios e skills representativas

ghidra-decompile
Desenvolvedores de software

Decompile and analyze a function from Ghidra. Shows decompiled C code, switch statements, and cast operations. Use when investigating function structure or debugging type issues. Automatically resolves symbol names to correct functions. Need to skip sandbox to access Ghidra over network.

2026-06-01
permute
Desenvolvedores de software

Run decomp-synth (the guided source-synthesis permuter) on a function — beam search over 112 behaviour-neutral C++ transforms (signed/unsigned, declaration reorder, branch polarity, variable extraction, …), each scored with objdiff, to drive a near-match toward 100%. Use when a function is below 100% and you want to automatically try source variations.

2026-05-30
stack-layout
Desenvolvedores de software

Diff stack-frame layouts between target and base for a function. Labels base-side slots with source variable names from a MSVC /Z7 CodeView recompile. Identifies SWAPPED pairs (decl-reorder candidates), SHIFTED slots, DIFFER (different variables in same slot), and TGT_ONLY / BASE_ONLY (extra/missing locals). Filters out callee-save slots.

2026-05-27
vtable
Desenvolvedores de software

Dump vtable layout for a class from original COFF .obj files. Maps each slot to the actual virtual function symbol AND its declaration-order name from the class header, so ICF-merged entries (OnlyReturns / merged_Returns1 / etc.) are still identifiable. Use when debugging vtable offset mismatches in objdiff.

2026-05-27
data-diff
Desenvolvedores de software

Diff a DATA symbol (vtable ??_7Class@@6B@, RTTI, pointer/jump table, string pool, static initializer) between the target and the decompiled build, showing byte differences and — for each relocation slot — which function/symbol each side points to. Use when a data symbol is below 100%, or to find which vtable slot resolves to the wrong function. The MCP run_objdiff wrapper does not expose data diffs, so this calls objdiff-cli directly.

2026-05-27
xenia-gameplay
Desenvolvedores de software

Run DC3's original Xbox 360 debug XEX on Xenia (Linux/Vulkan) and navigate to gameplay. Captures headless frames of menus, song select, loading, and in-game venues with 3D characters. Use when testing original binary behavior, capturing IK telemetry, or comparing Xbox vs native rendering.

2026-04-01
gpu-capture
Desenvolvedores de software

Capture Vulkan API traces from the native port using GFXReconstruct. Works headless (no swapchain needed). Use when debugging rendering issues, analyzing GPU workload, or capturing frames for inspection.

2026-03-25
screenshot
Desenvolvedores de software

Take screenshots of the native port engine or milo-viewer. Captures headless GPU-rendered PNG frames at specified frame numbers. Use when debugging UI layout, rendering, or verifying visual changes.

2026-03-25
Mostrando as 8 principais de 25 skills coletadas neste repositório.
permute
Desenvolvedores de software

Run the source permuter on a function to find signed/unsigned and variable extraction improvements. Use when working on a function that isn't matching 100% and you want to automatically try source variations.

2026-05-29
asset-extract
Desenvolvedores de software

Extract assets/materials from RB3 .ark archives and .milo/.dta files. Use when you need game assets for the native port, debugging rendering, or inspecting data.

2026-05-27
compare-asm
Desenvolvedores de software

Side-by-side target vs base assembly comparison with cluster boundaries and mismatch annotations. Shows aligned instructions with match markers, register swap details, and offset deltas. Use when diagnosing the last few percent of a function.

2026-05-27
dc3-pair
Desenvolvedores de software

Find DC3 source for a given symbol/string. DC3 is the closest source oracle for rb3-xenon (same compiler, same flags, same engine version family). Use this BEFORE rb3wii-pair when looking for engine code; use rb3wii-pair for game-code logic that DC3 doesn't share.

2026-05-27
ghidra-decompile
Desenvolvedores de software

Decompile and analyze a function from Ghidra. Shows decompiled C code, switch statements, and cast operations. Use when investigating function structure or debugging type issues. Automatically resolves symbol names to correct functions. Need to skip sandbox to access Ghidra over network.

2026-05-27
ghidra-search
Desenvolvedores de software

Semantic search over Ghidra decompiled code. Use when looking for similar implementations, finding functions by behavior description, or searching for code patterns. Automatically filters out __unwind$ and other noise.

2026-05-27
ghidra-struct
Desenvolvedores de software

Check struct/class layout against Ghidra's Data Type Manager. Compares rb3-xenon header definitions with Ghidra's analysis to find offset mismatches. Use when debugging struct alignment issues or verifying class layouts.

2026-05-27
gpu-capture
Desenvolvedores de software

Capture Vulkan API traces from the native port using GFXReconstruct. Works headless (no swapchain needed). Use when debugging rendering issues, analyzing GPU workload, or capturing frames for inspection.

2026-05-27
Mostrando as 8 principais de 18 skills coletadas neste repositório.
audio-perf-loop
Analistas de garantia de qualidade de software e testadores

Orchestrate a multi-wave, doc-synced investigation loop into (1) AUDIO CORRECTNESS — record the game's output and measure how far it diverges from the expected/ground-truth source audio (the "clipped noise" problem), and (2) ASSET-LOAD PERFORMANCE — profile and attribute the load-time stutters. You act as orchestrator/coordinator: each wave plans+reviews, fans out subagents (via the Workflow tool / ultracode) over independent hypotheses, converges, builds, re-measures, then plans the next wave. Agents hand off through on-disk docs. Use when iterating on web/native audio fidelity or load-stutter perf.

2026-06-09
audio-verify
Analistas de garantia de qualidade de software e testadores

Verify the game's recorded audio is the SAME audio as the source song AND is played CORRECTLY (right pitch/speed, not clipped/noise/silent). Decrypts+decodes the source mogg into a ground-truth reference, captures the game output headless, then measures identity (mix-robust chroma cross-correlation + Chromaprint fingerprint), playback rate (resample-search → speed ratio; catches the 'chipmunk' bug), and distortion (reference-free clip/flat-top/wrap). Use after any audio change (mixer, limiter, resampler, decode, gain) to confirm the right song still plays correctly, or to investigate an audio-fidelity report. Native-first; works for web captures too.

2026-06-08
stack-layout
Desenvolvedores de software

Diff stack-frame layouts between target and base for a function. Labels base-side slots with source variable names from a MWCC DWARF recompile. Identifies SWAPPED pairs (decl-reorder candidates), SHIFTED slots, DIFFER (different variables in same slot), and TGT_ONLY / BASE_ONLY (extra/missing locals). Filters out callee-save slots.

2026-05-27
data-diff
Desenvolvedores de software

Diff a DATA symbol (vtable, pointer/jump table, string pool, static initializer) between the target and the decompiled build, showing byte differences and — for each relocation slot — which function/symbol each side points to. Use when a data symbol is below 100%, or to see exactly where your decompiled vtable diverges from the target (which slot resolves to the wrong function). This is the diff counterpart to /vtable and /resolve-vcall, which only read the target.

2026-05-27
resolve-vcall
Desenvolvedores de software

Resolve a single virtual-call slot to its function symbol. Given `class, sub-object offset, slot`, returns the mangled symbol at that slot of the named class's MWCC vtable. Use when objdiff shows a vcall mismatch and you have the three numbers off the asm but don't want to dump the whole vtable.

2026-05-26
vtable
Desenvolvedores de software

Dump a class's MWCC vtable from build/SZBE69_B8/obj/*.o. Shows every sub-object table (primary + each base), slot index, byte offset, and the mangled function symbol. Use when objdiff shows a `lwz r12, OFF(r12)` mismatch and you need to map the offset to a virtual method, or when verifying a header's virtual-function order against the compiled binary.

2026-05-26
progress
Desenvolvedores de software

Get decomp progress summary. Shows match statistics from the build report, per-category breakdowns, and identifies areas with the most remaining work. Use to check overall project status or find targets for decomp work.

2026-05-25
batch-check
Analistas de garantia de qualidade de software e testadores

Sweep a unit or glob of units for already-matching functions. Reads build/SZBE69_B8/report.json (no per-function objdiff invocations), auto-marks 100% matches as COMPLETE in decomp.db, and reports partial-match candidates ranked by closeness to 100%. Use this after a header change, a build-system change, or to find a unit's untouched workable functions.

2026-05-11
Mostrando as 8 principais de 13 skills coletadas neste repositório.
Mostrando 3 de 3 repositórios
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