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RDC-AgentCaps
RDC-AgentCaps contém 51 skills coletadas de haolange, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.
Skills neste repositório
Internal specialist skill for establishing reproducible capture baselines and anchors. Use this when `rdc-debugger` dispatches capture-repro work.
Internal specialist skill for clarifying ambiguous bug reports and intake requirements. Use this when `rdc-debugger` dispatches clarification work.
Internal specialist skill for performing cross-device attribution and platform-specific checks. Use this when `rdc-debugger` dispatches driver-device work.
Internal specialist skill for tracing pass divergence and resource dependency chains. Use this when `rdc-debugger` dispatches pass-graph-pipeline work.
Internal specialist skill for locating first bad event and pixel-level evidence. Use this when `rdc-debugger` dispatches pixel-value-forensics work.
Internal specialist skill for compiling investigation plans and execution strategies. Use this when `rdc-debugger` dispatches plan-compiler work.
Public main skill for the RenderDoc/RDC GPU debugger framework. Use this when the user wants defect diagnosis, root-cause analysis, regression explanation, or fix verification for a GPU rendering issue from one or more `.rdc` captures.
Internal specialist skill for managing reference contracts and validation criteria. Use this when `rdc-debugger` dispatches reference-contract work.
Internal specialist skill for producing BugFull and BugCard outputs and maintaining reusable knowledge. Use this when `rdc-debugger` dispatches report-knowledge-curator work.
Internal specialist skill for analyzing shader source, IR evidence, and suspicious fingerprints. Use this when `rdc-debugger` dispatches shader-ir work.
Internal specialist skill for challenging weak claims and signing off only when proven. Use this when `rdc-debugger` dispatches skeptic work.
Internal specialist skill for matching bug descriptions against BugCard/BugFull history, mapping symptoms and triggers to normalized tags, recommending SOP candidates, and proposing exploration direction suggestions for the main agent. Use this when `rdc-debugger` dispatches triage-taxonomy work.
Public main skill for the RenderDoc/RDC GPU debugger framework. Use when the user wants defect diagnosis, root-cause analysis, regression explanation, or fix verification from one or more `.rdc` captures. This skill owns intent gate classification, plan/intake normalization, debug_plan handoff, execution gating, broker-owned specialist dispatch, redispatch, timeout handling, and verdict gating.
Public main skill for the RenderDoc/RDC GPU debugger framework. Use when the user wants defect diagnosis, root-cause analysis, regression explanation, or fix verification for a GPU rendering issue from one or more `.rdc` captures.
Analyze GPU captures and frame data from RenderDoc (.rdc files), PIX, or similar frame debuggers. Reconstructs render pass graphs, resource dependency chains, material/shader bindings, and pipeline state for a captured frame. Use when the user wants to understand how a frame is rendered, map out render passes and their resource dependencies, extract draw-call structure, identify redundant state changes, infer engine material or shader architecture, or build reusable render knowledge entries — rather than debugging a specific visual defect or crash.
Internal specialist skill for Establish reproducible capture baselines and anchors.. Use when `rdc-debugger` dispatches capture-repro work.
Internal specialist skill for Perform cross-device attribution and platform-specific checks.. Use when `rdc-debugger` dispatches driver-device work.
Internal specialist skill for Trace pass divergence and resource dependency chains.. Use when `rdc-debugger` dispatches pass-graph-pipeline work.
Internal specialist skill for Locate first bad event and pixel-level evidence.. Use when `rdc-debugger` dispatches pixel-value-forensics work.
Public main skill for the RenderDoc/RDC GPU debugger framework. Use when the user wants defect diagnosis, root-cause analysis, regression explanation, or fix verification for a GPU rendering issue from one or more `.rdc` captures.
Internal specialist skill for Produce BugFull and BugCard outputs and maintain reusable knowledge.. Use when `rdc-debugger` dispatches report-knowledge-curator work.
Internal specialist skill for Analyze shader source, IR evidence, and suspicious fingerprints.. Use when `rdc-debugger` dispatches shader-ir work.
Internal specialist skill for Challenge weak claims and sign off only when proven.. Use when `rdc-debugger` dispatches skeptic work.
Internal specialist skill for Match the bug description against BugCard/BugFull history, map symptoms and triggers to normalized tags, recommend SOP candidates, and propose exploration direction suggestions for the main agent.. Use when `rdc-debugger` dispatches triage-taxonomy work.
Internal specialist skill for Establish reproducible capture baselines and anchors.. Use when `rdc-debugger` dispatches capture-repro work.
Internal specialist skill for Perform cross-device attribution and platform-specific checks.. Use when `rdc-debugger` dispatches driver-device work.
Internal specialist skill for Trace pass divergence and resource dependency chains.. Use when `rdc-debugger` dispatches pass-graph-pipeline work.
Internal specialist skill for Locate first bad event and pixel-level evidence.. Use when `rdc-debugger` dispatches pixel-value-forensics work.
Public main skill for the RenderDoc/RDC GPU debugger framework. Use when the user wants defect diagnosis, root-cause analysis, regression explanation, or fix verification for a GPU rendering issue from one or more `.rdc` captures.
Internal specialist skill for Produce BugFull and BugCard outputs and maintain reusable knowledge.. Use when `rdc-debugger` dispatches report-knowledge-curator work.
Internal specialist skill for Analyze shader source, IR evidence, and suspicious fingerprints.. Use when `rdc-debugger` dispatches shader-ir work.
Internal specialist skill for Challenge weak claims and sign off only when proven.. Use when `rdc-debugger` dispatches skeptic work.
Internal specialist skill for Match the bug description against BugCard/BugFull history, map symptoms and triggers to normalized tags, recommend SOP candidates, and propose exploration direction suggestions for the main agent.. Use when `rdc-debugger` dispatches triage-taxonomy work.
Internal specialist skill for Establish reproducible capture baselines and anchors.. Use when `rdc-debugger` dispatches capture-repro work.
Internal specialist skill for Perform cross-device attribution and platform-specific checks.. Use when `rdc-debugger` dispatches driver-device work.
Internal specialist skill for Trace pass divergence and resource dependency chains.. Use when `rdc-debugger` dispatches pass-graph-pipeline work.
Internal specialist skill for Locate first bad event and pixel-level evidence.. Use when `rdc-debugger` dispatches pixel-value-forensics work.
Internal specialist skill for Produce BugFull and BugCard outputs and maintain reusable knowledge.. Use when `rdc-debugger` dispatches report-knowledge-curator work.
Internal specialist skill for Analyze shader source, IR evidence, and suspicious fingerprints.. Use when `rdc-debugger` dispatches shader-ir work.
Internal specialist skill for Challenge weak claims and sign off only when proven.. Use when `rdc-debugger` dispatches skeptic work.