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hbilal9
Perfil de criador do GitHub

hbilal9

Visão por repositório de 9 skills coletadas em 1 repositórios do GitHub.

skills coletadas
9
repositórios
1
atualizado
2026-06-16
mapa de repositórios

Onde as skills estão

Principais repositórios por número de skills coletadas, com sua participação neste catálogo do criador e sua distribuição ocupacional.

explorador de repositórios

Repositórios e skills representativas

godot-game-ui-designer
Desenvolvedores de software

Design premium Godot game UI. Use for HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

2026-06-16
godot-gameplay-systems
Desenvolvedores de software

Build and iterate playable Godot game systems. Combines starter scaffold creation, architecture, gameplay implementation, and game-feel tuning. Use for first playable slices, new Godot 4.6 project/scene/GDScript setup, game loops, entity systems, input, collision/physics, scoring, objectives, audio hooks, camera, controls, difficulty, feedback, and maintainable structure.

2026-06-16
godot-image-generator
Desenvolvedores de software

Generate and edit 2D image assets for Godot games using Google's Gemini image API. Use for concept sheets, image-to-3D inputs, texture references, sky/background plates, decals, logos, icons, GUI art, title/menu art, thumbnails, marketing stills, and source images that feed godot-3d-generator. Also use for direct image editing when the user provides an image path.

2026-06-16
godot-qa-release
Analistas de garantia de qualidade de software e testadores

Verify and release Godot games. Combines playtest QA, mobile/responsive checks, export builds, export verification, export presets and feature tags, debug overlay gating, export size/asset review, screenshots, packaged viewport-pixel inspection, SCRIPT ERROR/ERROR scraping, and release risk reports.

2026-06-16
godot-3d-generator
Desenvolvedores de software

Generate, texture, rig, animate, stylize, convert, and download 3D assets for Godot games using the Tripo API. Use for text-to-3D, image-to-3D, 2D concept to 3D conversion, game-ready GLB/FBX assets, characters, creatures, buildings, props, weapons, terrain pieces, auto-rigging, animation retargeting, model texturing, LEGO/voxel/Minecraft-style stylization, low-poly/quad conversion, and Godot asset pipelines. Pair with godot-image-generator for concepts, texture references, sky/background/terrain textures, logos, icons, and GUI art before image-to-3D generation.

2026-06-16
godot-aaa-graphics-builder
Desenvolvedores de software

Upgrade Godot games from basic/prototype visuals to premium AAA-inspired graphics. Combines art-direction critique, procedural model building, mandatory external asset sourcing decisions, godot-3d-generator assets, godot-image-generator concept/texture workflows, scene visual polish, material/texture libraries, world prop kits, VFX, render pipeline, and visual scorecard gates. For premium games with characters, vehicles, ships, weapons, buildings, signature props, skies, textures, decals, logos, icons, or GUI art, load the relevant generator skills before deciding procedural assets are enough.

2026-06-16
godot-audio-generator
Desenvolvedores de software

Generate, convert, clean, and prepare audio assets for Godot games using ElevenLabs. Use for sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature or boss stingers, announcer/dialogue TTS, scratch-performance voice conversion, voice cleanup/isolation, audio manifests, and game-ready Godot audio integration.

2026-06-16
godot-debug-profiler
Desenvolvedores de software

Debug and profile Godot 4.6 games. Combines scene debugging, render/runtime/import/animation/resize/mobile input fixes, performance profiling, draw calls, primitives, textures, video memory, shader/post-processing cost, export size, and mobile content-scale/input issues.

2026-06-16
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