com um clique
PromptUGUI
PromptUGUI contém 4 skills coletadas de Heerozh, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.
Skills neste repositório
Use when writing C# that drives PromptUGUI — `UI.LoadDocumentAsync` / `UI.Open`, `Screen.Get<T>`, R3 event subscriptions (`OnClick` / `OnValueChanged` / `OnSelected` / `OnState`). For the XML markup itself, see authoring-promptugui-xml; for Addressables-backed loaders (`.ui.xml` / `.po` / icon atlases), see using-promptugui-addressables.
Use when authoring or editing PromptUGUI `.ui.xml` files (XML-driven uGUI for Unity 6+) —
Use when creating or editing PromptUGUI .pxl pixel-grid sprite files — LLM-authored pixel art (9-slice borders, button skins, icons) that imports directly as Unity Sprites. For referencing the resulting sprites from XML see authoring-promptugui-xml.
Use when integrating PromptUGUI with Unity Addressables — loading `.ui.xml` via `UI.UseAddressableResolver` / `AssetReferenceT<TextAsset>`, `.po` translations via `UI.Locale.UseAddressableResolver` and `Locale:<locale>` labels, or icon SpriteAtlases via `SpriteResolverHelpers.UseAddressableSpriteSetResolver`. Requires `com.unity.addressables` ≥ 1.0 in the project (gated by the `PROMPTUGUI_HAS_ADDRESSABLES` compile symbol).