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hyvanmielenpelit
Perfil de criador do GitHub

hyvanmielenpelit

Visão por repositório de 20 skills coletadas em 2 repositórios do GitHub.

skills coletadas
20
repositórios
2
atualizado
2026-07-16
mapa de repositórios

Onde as skills estão

Principais repositórios por número de skills coletadas, com sua participação neste catálogo do criador e sua distribuição ocupacional.

explorador de repositórios

Repositórios e skills representativas

maui-frontend
Desenvolvedores de software

Guidelines for working on the C# .NET MAUI mobile and desktop frontend client (GnollHackM), SkiaSharp game rendering, XAML page layouts, FMOD audio integration, and the P/Invoke native bridge.

2026-07-15
nethack-c-core
Desenvolvedores de software

Guidance on modifying the GnollHack C core game logic, headers, windowing callbacks, sound/animation definitions, and dungeon data files. Covers K&R coding style, macro idioms, and key data structures.

2026-06-28
bitfield-conversion
Desenvolvedores de software

Guidelines and patterns for converting non-portable C Bitfield macros into platform-portable explicit bitmask flags to fix cross-platform save game compatibility.

2026-06-25
debugging-gnollhack
Desenvolvedores de software

Instructions on how to use wizard mode (debug mode), decipher panic logs, test specific levels/monsters, and run the MAUI frontend locally.

2026-06-20
build-pipeline
Desenvolvedores de software

Guide on building GnollHack native C libraries, processing assets with makedefs/levcomp/dgncomp/dlb, packaging nhdat, and compiling the C# .NET MAUI frontend for Android, iOS, and Windows.

2026-06-20
csharp-code-documentation
Desenvolvedores de software

Best practices for AI agents documenting the GnollHack C# .NET MAUI codebase. Covers XML doc comments, inline comments, P/Invoke documentation, and Microsoft-standard documentation patterns for the game's frontend, native bridge, and UI code.

2026-06-20
adding-game-content
Desenvolvedores de software

Patterns for adding monsters, objects, and artifacts to GnollHack. Covers MON/WEAPON/ARMOR/A macro syntax, attack tuples, monster and object flags, the auto-generated headers (pm.h, onames.h), soundset and animation assignments, and the makedefs rebuild pipeline.

2026-06-20
c-code-documentation
Desenvolvedores de software

Best practices for AI agents documenting the GnollHack C codebase. Covers file headers, function documentation, inline comments, macro explanations, and strategies for making legacy NetHack-derived C code understandable to modern developers.

2026-06-20
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