Skip to main content
Repositório GitHub

claude-unity-game-studio

claude-unity-game-studio contém 86 skills coletadas de IdoCohen560, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.

skills coletadas
86
Stars
7
atualizado
2026-04-08
Forks
3
Cobertura ocupacional
3 categorias ocupacionais · 100% classificado
explorador de repositórios

Skills neste repositório

architecture-decision
Outras ocupações de informática

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

2026-04-08
eng-unity-mobile-optimization
Desenvolvedores de software

Mobile-specific Unity optimization patterns for memory, battery, thermal, and performance.

2026-04-08
story-done
Desenvolvedores de software

End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.

2026-04-08
tools-unity-addressables
Desenvolvedores de software

Unity Addressables patterns for asset loading, memory management, reference counting, and remote content delivery.

2026-04-08
tools-unity-animation
Desenvolvedores de software

Unity animation patterns including Animancer, state machines, and performance optimization.

2026-04-08
tools-unity-behavior-designer
Desenvolvedores de software

Behavior Designer patterns for AI behavior trees including task creation, shared variables, conditionals, and debugging.

2026-04-08
tools-unity-cinemachine
Desenvolvedores de software

Unity Cinemachine camera system patterns including virtual cameras, blending, and state-driven cameras.

2026-04-08
tools-unity-flowcanvas
Desenvolvedores de software

FlowCanvas visual scripting patterns for abilities, custom nodes, and graph execution.

2026-04-08
tools-unity-gameplay-ability-system
Desenvolvedores de software

Gameplay Ability System patterns for abilities, effects, attributes, and tags including recursion safety and lifecycle management.

2026-04-08
tools-unity-memorypack
Desenvolvedores de software

MemoryPack high-performance binary serialization for Unity including custom formatters, versioning, and performance patterns.

2026-04-08
tools-unity-navmesh
Desenvolvedores de software

Unity NavMesh pathfinding patterns, safety checks, and performance optimization.

2026-04-08
tools-unity-object-pooling
Desenvolvedores de software

Object pooling patterns for Unity to reduce GC allocations and improve performance.

2026-04-08
tools-unity-physics
Desenvolvedores de software

Unity physics patterns including character controllers, collision handling, and tunneling prevention.

2026-04-08
tools-unity-primetween
Desenvolvedores de software

PrimeTween high-performance tweening library patterns for animations, UI, and sequencing.

2026-04-08
tools-unity-profiling
Desenvolvedores de software

Unity profiling patterns including ProfilerMarkers, FrameTimingManager, memory profiling, and performance budgets.

2026-04-08
tools-unity-scriptable-objects
Desenvolvedores de software

Unity ScriptableObject patterns for data management, configuration, and runtime systems.

2026-04-08
tools-unity-sentry
Desenvolvedores de software

Sentry Unity SDK integration patterns for error tracking, performance monitoring, transactions, spans, and custom instrumentation.

2026-04-08
tools-unity-state-machine
Desenvolvedores de software

State machine patterns for Unity including hierarchical states, async transitions, and cleanup safety.

2026-04-08
tools-unity-test-framework
Analistas de garantia de qualidade de software e testadores

Unity Test Framework patterns for EditMode and PlayMode tests including async testing, mocking, and test organization.

2026-04-08
tools-unity-ugui
Desenvolvedores de software

Unity UI patterns including Canvas optimization, list virtualization, and mobile-friendly UI.

2026-04-08
tools-unity-unitask
Desenvolvedores de software

UniTask async/await patterns for Unity including cancellation, lifecycle binding, and coroutine interop.

2026-04-08
tools-unity-vcontainer
Desenvolvedores de software

VContainer dependency injection patterns for Unity including lifecycle management, scoped registrations, and common pitfalls.

2026-04-08
tools-unity-wwise
Desenvolvedores de software

Wwise audio middleware integration for Unity including events, banks, RTPC, spatial audio, and callback handling.

2026-04-08
assets-copy
Desenvolvedores de software

Copy assets at given paths and store them at new paths. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before copying.

2026-04-08
assets-create-folder
Desenvolvedores de software

Creates a new folder in the specified parent folder. The parent folder string must start with the 'Assets' folder, and all folders within the parent folder string must already exist. For example, when specifying 'Assets/ParentFolder1/ParentFolder2/', the new folder will be created in 'ParentFolder2' only if ParentFolder1 and ParentFolder2 already exist. Use it to organize scripts and assets in the project. Does AssetDatabase.Refresh() at the end. Returns the GUID of the newly created folder, if successful.

2026-04-08
assets-delete
Desenvolvedores de software

Delete the assets at paths from the project. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before deleting.

2026-04-08
assets-find-built-in
Desenvolvedores de software

Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them.

2026-04-08
assets-find
Desenvolvedores de software

Search the asset database using the search filter string. Allows you to search for Assets. The string argument can provide names, labels or types (classnames).

2026-04-08
assets-get-data
Desenvolvedores de software

Get asset data from the asset file in the Unity project. It includes all serializable fields and properties of the asset. Use 'assets-find' tool to find asset before using this tool.

2026-04-08
assets-material-create
Desenvolvedores de software

Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders.

2026-04-08
assets-modify
Desenvolvedores de software

Modify asset file in the project. Use 'assets-get-data' tool first to inspect the asset structure before modifying. Not allowed to modify asset file in 'Packages/' folder. Please modify it in 'Assets/' folder.

2026-04-08
assets-move
Desenvolvedores de software

Move the assets at paths in the project. Should be used for asset rename. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before moving.

2026-04-08
assets-prefab-close
Desenvolvedores de software

Close currently opened prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.

2026-04-08
assets-prefab-create
Desenvolvedores de software

Create a prefab from a GameObject in the current active scene. The prefab will be saved in the project assets at the specified path. Use 'gameobject-find' tool to find the target GameObject first.

2026-04-08
assets-prefab-instantiate
Desenvolvedores de software

Instantiates prefab in the current active scene. Use 'assets-find' tool to find prefab assets in the project.

2026-04-08
assets-prefab-open
Desenvolvedores de software

Open prefab edit mode for a specific GameObject. In the Edit mode you can modify the prefab. The modification will be applied to all instances of the prefab across the project. Note: Please use 'assets-prefab-close' tool later to exit prefab editing mode.

2026-04-08
assets-prefab-save
Desenvolvedores de software

Save a prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.

2026-04-08
assets-refresh
Desenvolvedores de software

Refreshes the AssetDatabase. Use it if any file was added or updated in the project outside of Unity API. Use it if need to force scripts recompilation when '.cs' file changed.

2026-04-08
assets-shader-get-data
Desenvolvedores de software

Get detailed data about a shader asset in the Unity project. Returns shader properties, subshaders, passes, compilation errors, and supported status. Use 'assets-find' tool with filter 't:Shader' to find shaders, or 'assets-shader-list-all' tool to list all shader names.

2026-04-08
assets-shader-list-all
Desenvolvedores de software

List all available shaders in the project assets and packages. Returns their names. Use this to find a shader name for 'assets-material-create' tool.

2026-04-08
Mostrando as 40 principais de 86 skills coletadas neste repositório.