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design-and-ai-skills

design-and-ai-skills contém 14 skills coletadas de jpoindexter, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.

skills coletadas
14
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atualizado
2026-07-23
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0
Cobertura ocupacional
3 categorias ocupacionais · 100% classificado
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Skills neste repositório

design
Designers de interfaces web e digitais

Use when the user invokes /design, or asks to design/build/audit/polish a web or cross-platform UI or create a design case study — screen, component, layout, table, chart, form, color system, portfolio narrative — and it's unclear which design reference skills apply. Dispatcher that routes to the right companion skills, delegates case studies to /case-study, and routes native iOS work to /ios.

2026-07-23
ios
Designers de interfaces web e digitais

Use when the user invokes /ios, or when starting ANY native iOS/SwiftUI screen, component, flow, or review and it's unclear which ios-* skills apply. Dispatcher that routes to the right 2-4 companion ios-* reference skills instead of loading the whole family or designing from memory.

2026-07-10
ios-color-and-materials
Designers de interfaces web e digitais

iOS semantic system colors, dark mode, and material levels per Apple HIG (current iOS 26). Covers why you never hard-code system color values, the system vs grouped background sets, label/separator colors, dark mode base-vs-elevated + the 4.5:1/7:1 contrast floors, the four standard material levels + vibrancy, Liquid Glass color rules, and Display P3. Use when choosing colors, backgrounds, or materials for any native iOS screen.

2026-06-13
ios-components
Designers de interfaces web e digitais

Apple HIG component rules for native iOS 26 — bars (tab/nav/toolbar/search incl. floating + concentric corners), buttons (44pt hit region, prominence, roles, no destructive-primary), menus/pull-down/pop-up, toggles/pickers/segmented/sliders/steppers/text fields, lists & tables, sheets + detents, alerts vs action sheets vs popovers, modality, progress/gauges, with the SwiftUI mapping. Use when choosing or reviewing any iOS control or presentation.

2026-06-13
ios-flows-and-patterns
Designers de interfaces web e digitais

Apple HIG behavioral patterns for native iOS — onboarding, launch screens, loading, modality decisions, feedback, settings, search, privacy & permission flows (purpose strings, priming screens, ATT), account deletion, in-app purchase, ratings, notifications — plus motion/reduce-motion, haptics (UIFeedbackGenerator patterns), and the accessibility floors (contrast AA, touch targets, Dynamic Type 200%, VoiceOver). Use when designing any flow, permission prompt, empty/loading state, or feedback moment on iOS.

2026-06-13
ios-layout-and-grid
Designers de interfaces web e digitais

iOS layout & spacing for iPhone — the 8pt grid convention + 4pt sub-grid, real Apple layout numbers (16/20pt system margins, safe-area insets, 44/49/50pt bar heights), the 44pt touch target, building dense low-scroll layouts with LazyVGrid/Grid + GridItem (2-up/3-up rules), SwiftUI's adaptive default spacing, and the iOS 26 floating-chrome layout model. Use when laying out any iPhone screen, choosing margins/gutters, or building a grid.

2026-06-13
ios-liquid-glass-swiftui
Designers de interfaces web e digitais

iOS 26 Liquid Glass design language + the SwiftUI APIs that implement it, sourced from Apple's WWDC25 sessions 219/323 and developer.apple.com. Covers the functional-layer-over-content mental model, regular vs clear variants, glass-on-glass/over-tint don'ts, the floating tab bar, scroll edge effects, concentric corners, accessibility behavior, and a verified-vs-community API table. Use when building or reviewing any iOS 26 native screen's chrome, materials, or glass effects.

2026-06-13
ios-sf-symbols-and-icons
Designers de interfaces web e digitais

SF Symbols usage (weights, scales, the four rendering modes, fill-vs-outline variants, animations, SF Symbols 7 gradients/Draw, accessibility labels, version-gating) and iOS 26 app icons (layered design, Icon Composer, square-unmasked layers, the six appearances, specs) per Apple HIG. Use when picking icons, choosing rendering modes, or producing an app icon for a native iOS app.

2026-06-13
ios-typography
Desenvolvedores de software

iOS typography applied — the SF family system (SF Pro / Pro Rounded / Mono / New York), Dynamic Type built-in text styles + their point sizes, weights to prefer/avoid, type pairing and label-vs-value hierarchy for a minimal health/nutrition app, tabular/monospaced digits for data, and the concrete SwiftUI font APIs. Use when setting any type on a native iOS screen or building a type scale.

2026-06-13
ios26-hig-patterns
Designers de interfaces web e digitais

iPhone-specific Apple Human Interface Guidelines for iOS 26 (Liquid Glass) — the floating tab bar and how content scrolls under it, navigation/sheets/presentation detents, SF Symbols + Dynamic Type + safe areas, control styles, 44pt touch targets, and the concrete SwiftUI modifiers that implement each. Use when building or reviewing any native iPhone screen; pairs with platform-conventions (cross-platform) and components-and-states.

2026-06-13
dense-no-scroll-layout
Designers de interfaces web e digitais

Designing mobile screens that fit one viewport with minimal vertical scrolling — viewport budgeting per device, above-the-fold prioritization, swapping tall stacks for grids/segmented views/disclosure/detented sheets, compact metric components, and when scrolling IS the right call. Use when a screen scrolls more than it should, or when condensing a feature-heavy phone screen; pairs with layout-and-composition, grid-and-spacing, ios26-hig-patterns.

2026-06-13
macro-food-app-ui
Designers de interfaces web e digitais

UI/UX patterns for modern macro + food-tracking apps (MyFitnessPal, Cal AI, Lose It, MacroFactor, Lifesum) — the calorie/macro dashboard, the log→remaining loop, fast multi-modal entry (search/barcode/photo/voice), the food diary, weight trend, daily score, and the anti-patterns that make trackers feel like data entry chores. Use when designing or reviewing a nutrition/calorie app's screens; pairs with dense-no-scroll-layout, ios26-hig-patterns, data-visualization.

2026-06-13
agent-reliability-and-guardrails
Desenvolvedores de software

Reference-grade guide for AI engineers building autonomous and tool-using agents — the plan→act→observe loop and its failure physics, the five budgets every agent must set (iteration, tool-call, token, wall-clock, cost), termination and no-progress detection, runaway prevention (circuit breakers, kill switch), the three guardrail layers (input/output/action), verify-before-acting, bounded sub-agent orchestration, reflection cost, determinism-where-possible, checkpoint/resume, and the canonical failure modes with concrete budgets and pseudocode.

2026-06-05
llm-safety-and-multitenancy
Analistas de segurança da informação

Reference-grade guide to LLM safety engineering and multi-tenant isolation for AI engineers and security teams — the untrusted-input threat model (OWASP LLM Top 10), direct and indirect prompt injection and why prompting alone can't solve it, defense in depth (privilege separation, dual-LLM, constrained action space, human approval), data-leakage and exfiltration prevention, permission boundaries where the system authorizes (not the model), and cross-tenant isolation across cache, vector index, and memory.

2026-06-05