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Repositório GitHub

dotfiles

dotfiles contém 13 skills coletadas de keijiro, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.

skills coletadas
13
Stars
14
atualizado
2026-07-18
Forks
4
Cobertura ocupacional
1 categorias ocupacionais · 100% classificado
explorador de repositórios

Skills neste repositório

unity-cli-pipeline
Desenvolvedores de software

Use when interacting with a running Unity Editor instance — sending commands, checking editor connection status, installing the Pipeline package, or evaluating C# expressions in the editor.

2026-07-18
unity-cli-install
Desenvolvedores de software

Use when installing, uninstalling, or upgrading Unity editors, adding or listing modules, or browsing available Unity releases.

2026-07-17
unity-cli
Desenvolvedores de software

Use for general Unity CLI operations — list or open projects, list installed editors, read CLI logs, or any other Unity CLI task not covered by a more specific skill (unity-cli-install, unity-cli-build, unity-cli-pipeline).

2026-07-17
unity-shader-graph
Desenvolvedores de software

Use when creating or editing Unity Shader Graph assets programmatically (Unity 6.5+) — authoring custom nodes from HLSL via the Shader Function Reflection API, generating .shadergraph files, or wiring nodes by editing the graph JSON.

2026-07-15
unity-console-log
Desenvolvedores de software

Use when reading the Unity Editor Console (log/warning/error entries) or detecting compile errors (C#/Burst, shader, compute shader) from a connected editor via the Pipeline package.

2026-07-05
unity-create-project
Desenvolvedores de software

Use when creating a new minimal Unity project.

2026-07-05
jj
Desenvolvedores de software

Operational style guide for Jujutsu (jj) VCS. Use when working with version control in a project that has a .jj directory.

2026-06-28
unity-shader-style
Desenvolvedores de software

Shader coding style for Unity projects. Use when writing or editing Unity shader (.shader, .hlsl) files.

2026-06-28
unity-cli-build
Desenvolvedores de software

Use when building, running headless, or running tests for a Unity project from the command line.

2026-06-28
unity-window-capture
Desenvolvedores de software

Capture a specific Unity Editor window (including floating windows) as an image, resize it for token efficiency, and visually evaluate it. Use when asked to check, verify, or diagnose the visual state of any Unity Editor window.

2026-06-28
unity-csharp-style
Desenvolvedores de software

C# coding style for Unity projects. Use when writing or editing C# (.cs) files in a Unity project.

2026-06-24
upm-release-migration
Desenvolvedores de software

Migrate an existing Unity UPM package repository to the newer release workflow used for Unity 6.3 signing support. Use when a repository lacks the new root/package `CHANGELOG.md` copies, needs `package.json` field cleanup such as `changelogUrl` and `_upm.changelog`, or still contains obsolete GitHub Actions release automation.

2026-06-23
upm-release-workflow
Desenvolvedores de software

Maintain and release a Unity UPM package repository that follows the `Packages/jp.keijiro.*` layout. Use when updating the `Unreleased` section in `CHANGELOG.md`, preparing a new package release, generating `package.json` `_upm.changelog` metadata, syncing root/package documentation files, packing a signed tarball with `upm`, creating a GitHub release, or checking release readiness. Keep npm publishing as a manual user step.

2026-06-23