com um clique
OneWoW_Suite
OneWoW_Suite contém 24 skills coletadas de kellewic, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.
Skills neste repositório
Use when authoring or reviewing OneWoW suite load units — lifecycle hooks, BootStore, BringUp/EnsureLoaded, enable/opt-out, ModuleManifest, hub tab order, OptionalDeps, or cross-unit integration.
Use this skill when authoring or reviewing WoW addon code that creates, hooks, or scans tooltips — anything calling GameTooltip, TooltipDataProcessor, C_TooltipInfo, or walking tooltipData.lines.
Use this skill when writing or debugging WoW addon code requiring specific TOC references, Lua functions and syntax, API functions, FrameXML constants, or Event handling.
Use this skill when authoring or reviewing OneWoW addon UI code — anything calling CreateFrame, building widgets, applying theme colors, sizing windows, or producing user-facing strings. Covers the OneWoW_GUI-First component policy, theme API, and constants/localization rules.
Use this skill when authoring or reviewing OneWoW addon code that touches SavedVariables, defaults, init bridges, or scope resolution — anything calling OneWoW_GUI.DB or accessing Addon.db.* paths.
Use this skill when authoring or reviewing OneWoW addon code that touches SavedVariables, defaults, init bridges, or scope resolution — anything calling OneWoW_GUI.DB or accessing Addon.db.* paths.
Use this skill when authoring or reviewing OneWoW addon code that touches SavedVariables, defaults, init bridges, or scope resolution — anything calling OneWoW_GUI.DB or accessing Addon.db.* paths.
Use this skill when creating, scaffolding, or reviewing a OneWoW_QoL feature module — anything about the external module hub, module.lua/Define, the ModuleRegistry, Current() capture, per-module locale scopes, toggles, or the OnEnable/OnDisable/OnToggle lifecycle. Especially for "add a new QoL module" prompts where no module file is open yet.
Use this skill when authoring or reviewing OneWoW addon UI code — anything calling CreateFrame, building widgets, applying theme colors, sizing windows, or producing user-facing strings. Covers the OneWoW_GUI-First component policy, theme API, and constants/localization rules.
Use when adding, changing, or removing user-facing strings or locale keys in any OneWoW addon — UI labels, errors, tooltips, new L["KEY"] entries, or edits under Locales/*.lua. Covers Blizzard globals vs shared vs scoped keys, all 11 locales, and locale_keydiff / locale_verify.
Use this skill when creating, scaffolding, or reviewing a OneWoW_QoL feature module — anything about the external module hub, module.lua/Define, the ModuleRegistry, Current() capture, per-module locale scopes, toggles, or the OnEnable/OnDisable/OnToggle lifecycle. Especially for "add a new QoL module" prompts where no module file is open yet.
Use when authoring or reviewing OneWoW suite load units — lifecycle hooks, BootStore, BringUp/EnsureLoaded, enable/opt-out, ModuleManifest, hub tab order, OptionalDeps, or cross-unit integration.
Use this skill when writing or debugging WoW addon code requiring specific TOC references, Lua functions and syntax, API functions, FrameXML constants, or Event handling.
Use this skill when authoring or reviewing WoW addon code that writes frame scripts, event handlers, or widget callbacks — anything calling SetScript, HookScript, SetBackdrop, ClearAllPoints, SetFontObject, or building popups/dropdowns. Covers closure ordering, stale upvalues, button event ordering, SetScript vs HookScript, backdrop color reset, anchor override, FontString local-override staleness, and the popup-dismiss OnUpdate hybrid pattern.
Use this skill when authoring or reviewing WoW addon code that creates, hooks, or scans tooltips — anything calling GameTooltip, TooltipDataProcessor, C_TooltipInfo, or walking tooltipData.lines.
Use this skill when authoring or reviewing OneWoW addon UI code — anything calling CreateFrame, building widgets, applying theme colors, sizing windows, or producing user-facing strings. Covers the OneWoW_GUI-First component policy, theme API, and constants/localization rules.
Use when adding, changing, or removing user-facing strings or locale keys in any OneWoW addon — UI labels, errors, tooltips, new L["KEY"] entries, or edits under Locales/*.lua. Covers Blizzard globals vs shared vs scoped keys, all 11 locales, and locale_keydiff / locale_verify.
Use this skill when creating, scaffolding, or reviewing a OneWoW_QoL feature module — anything about the external module hub, module.lua/Define, the ModuleRegistry, Current() capture, per-module locale scopes, toggles, or the OnEnable/OnDisable/OnToggle lifecycle. Especially for "add a new QoL module" prompts where no module file is open yet.
Use when authoring or reviewing OneWoW suite load units — lifecycle hooks, BootStore, BringUp/EnsureLoaded, enable/opt-out, ModuleManifest, hub tab order, OptionalDeps, or cross-unit integration.
Use this skill when writing or debugging WoW addon code requiring specific TOC references, Lua functions and syntax, API functions, FrameXML constants, or Event handling.
Use this skill when authoring or reviewing WoW addon code that writes frame scripts, event handlers, or widget callbacks — anything calling SetScript, HookScript, SetBackdrop, ClearAllPoints, SetFontObject, or building popups/dropdowns. Covers closure ordering, stale upvalues, button event ordering, SetScript vs HookScript, backdrop color reset, anchor override, FontString local-override staleness, and the popup-dismiss OnUpdate hybrid pattern.
Use this skill when authoring or reviewing WoW addon code that creates, hooks, or scans tooltips — anything calling GameTooltip, TooltipDataProcessor, C_TooltipInfo, or walking tooltipData.lines.
Use when adding, changing, or removing user-facing strings or locale keys in any OneWoW addon — UI labels, errors, tooltips, new L["KEY"] entries, or edits under Locales/*.lua. Covers Blizzard globals vs shared vs scoped keys, all 11 locales, and locale_keydiff / locale_verify.
Use this skill when authoring or reviewing WoW addon code that writes frame scripts, event handlers, or widget callbacks — anything calling SetScript, HookScript, SetBackdrop, ClearAllPoints, SetFontObject, or building popups/dropdowns. Covers closure ordering, stale upvalues, button event ordering, SetScript vs HookScript, backdrop color reset, anchor override, FontString local-override staleness, and the popup-dismiss OnUpdate hybrid pattern.