Skip to main content
Execute qualquer Skill no Manus
com um clique

landscape-and-foliage

Estrelas11
Forks2
Atualizado27 de maio de 2026 às 03:49

Terrain, instanced vegetation, and procedural environment generation in Unreal C++ — ALandscape / ALandscapeProxy / ULandscapeComponent (heightmap grid, material layers, edit layers, splines, Nanite landscape), UFoliageType / AInstancedFoliageActor / UHierarchicalInstancedStaticMeshComponent (HISM-backed instanced foliage, procedural foliage volumes), and the PCG framework (UPCGComponent / UPCGGraph, point data, landscape sampling, runtime generation). Use when creating or sculpting terrain, painting weight layers or foliage, adding landscape splines, batching vegetation with HISM, authoring PCG graphs, querying landscape data from C++, or debugging instancing and PCG generation issues.

Instalação

Instalar com Codex ou Claude Copie este prompt, cole no Codex, Claude ou outro assistente e deixe que ele revise a página da skill e instale para você.

Explorador de arquivos
4 arquivos
SKILL.md
readonly